Stamina,
Presuming that these are static entities we are talking about I dont know of any reason it should happen I must say.
I have not tried for instance adding many more entities to a level created in V1 to the same level using the V1.03 which I am now using. I dont thus far have any serious problems like this with the version 1.03.
I can only say that I am using it with levels bulit with V1 which have a large propotion of custom media. Entities amounting to 690 in one single level. Some entities have a lot of cloned child entities - I am finding that V.103 handles and renders the levels exactly the same as V1 did - albeit at faster fps. So no errors or problems with me any diifferent to those that may have existed in V1 - expected as this version 1.03 does not and is not intended to fix all V1 bugs or issues. Which is why you may have the debug error which seems to have been around for a long time. Not sure why it may have crept in with you now but you may be correct and it may be due to V1.03 in your case as obviously the V1 code has been changed and updated somewhat which may have caused the error to show up now with you. Whatever its likely its for the same reasons that users got the error in V1 and obviously needs some attention from TGC. I presume Lee may know what causes it and that he will fix it at some stage during any bug fixing purge of FPSC which is still to come.
The only thing I can assume is that your particular entity is of a specific .x file description that for some reason the Update engine does not like.
I only have one suggetion you might use as a test :
You could try backing up your fence entity and replacing it with a default one and see how the engine behaves in an attempt to discover if its just your custom media in particular or media from any source. That should answer that at least and see how you go from there.
One other question if you place your custom entities - say 30+ fence entities in a new empty test level do they cause any problem?
Try the same with a default fence entity if you can find one adding them to the same level might be a good idea?
Any difference?
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