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FPSC Classic Models and Media / Importing models into fps

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Skull
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location: In front of my comp
Posted: 23rd Sep 2006 22:43
Hey guys, Im completely new to fpsC. Ive been working with max for about 2 years and have the modeling down pretty good. My question is I see that the entities are in this .X format. How to I import models Ive created in max into fpsC and what format? Do I need a plugin or a converter of some type? Ive just never run across this .X format before. Any help would be appreciated.
Thanks.

I crused through the foruma a bit but nothing stood out as far as answering my question.
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Sep 2006 03:53
Look up the Panda Exporter for Max.


FPSCn00b
18
Years of Service
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Joined: 17th Sep 2006
Location:
Posted: 24th Sep 2006 04:37
I have the same question as Skull, but i use Caligari Gamespace Light.
I can save my model as a scene or object and both have the .X extension.
Which .X file do I use? - the scene or the object?
rabid rabbit
19
Years of Service
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Joined: 28th Aug 2005
Location:
Posted: 24th Sep 2006 05:42
Here is LithUnwrap. It's a UV editor, but can work as a model converter too.

Watch out, this bunny bites...

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Skull
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location: In front of my comp
Posted: 24th Sep 2006 20:59
DirectX!.......doh!....Thanks KeithC. Its working great.

Thanks..............
Skull
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location: In front of my comp
Posted: 24th Sep 2006 22:43
KiethC, just to show you that I did get a model into the game heres a link. No maps and it has a default text from the game. My intention was just to see if I could get it in which I did with you help.
Thanks again.

http://img164.imageshack.us/my.php?image=screenshot001tw5.jpg

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