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APEXnow
Retired Moderator
23
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 15th Apr 2003 20:18
Since downloading the new Patch 4 release for DBPro, I've discovered a, what I think is a bug. Being new to the Dark Basic language, I've been playing with the BSP collision commands for objects and camera. Am I right in thinking that if I've setup a collision index of '1' on an object and the object hits BSP geometry, the BSP COLLISION HIT(1) response should be true. I've tried numerous tests using the function and It always fails to return True. I will point that I have not tested this functionality with previous patch releases because of the problems with loading DirectX files on previous patches. Any help or advice on this issue would be grand!!

I didn't provide code as the tests were very simple, just moving an object, with keyboard control, stops on BSP geometry but the BSP COLLISION HIT function always returned false. The case is true whether I set the response value to 0 or 1 on SET BSP OBJECT COLLISION.

Many thanks
There are 10 types of people, there are people who understand binary, and there those who don't
APEXnow
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Posted: 15th Apr 2003 21:34
Just a small apology, should have posted this in 3d Chat, sorry admins.

There are 10 types of people, there are people who understand binary, and there those who don't
APEXnow
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Posted: 16th Apr 2003 01:09
Code posted for test to original posting

There are 10 types of people, there are people who understand binary, and there those who don't
Dr DooMer
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Location: United Kingdom
Posted: 16th Apr 2003 02:17
I'm no expert on the subject, as I've only just upgraded to Pro nor used any BSP commands, but I get the feeling that BSP is fairly well bugged at the moment. This is just something I've observed from other posts, though, so I could be wrong.

"I am a living, thinking entity who was created in the sea of information."
APEXnow
Retired Moderator
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Location: On a park bench
Posted: 16th Apr 2003 02:24
I've tried to provide a test program just to demonstrate that it's something that should work but it's really odd. I'm trying to see if I could work around the problem using just the BSP COLLISION (co-ord) functions but the BSP COLLISION HIT seems the most logical, and efficient method to do it. Thanks for your input though

There are 10 types of people, there are people who understand binary, and there those who don't
HZence
23
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Joined: 9th Mar 2003
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Posted: 16th Apr 2003 03:43
I'd say give BSP collision a rest till patch 5 or maybe even 6...remember DBPro is a new language and BSP usage is a special feature of it. Methinks they've a long way to go on it

APEXnow
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Posted: 16th Apr 2003 04:33
Yeah, you're probably right. Hope the updates aren't long waiting <gg>

There are 10 types of people, there are people who understand binary, and there those who don't
HZence
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Posted: 16th Apr 2003 05:37
Patch 4 was, there was about I think a 6-8 month length between 3 and 4.

I hope your patient, lol.

Richard Davey
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Posted: 16th Apr 2003 05:42
Patch 4 released 20th March 2003
Patch 3.1 released 29th November 2002

Not even 4 months wait. Was the same between 1-2 and 2-3.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
SoulMan
23
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 16th Apr 2003 07:02
Yes DBS is very good about getting patches out in a short time period. Unlike some game engines that I know about. Cough Pie Cough
SoulMan

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