Posted: 28th Sep 2006 18:44
O.k,I reckon the problem here is with the .x file the only workaround I had to this was to scale and retexture existing doors in fpsc, not ideal if you want custom shaped doors,now I have another problem, if a custom made dynamic entity is hiding a character, the character doesn't spawn until a few seconds after you walk right up to their position, good if you want an enemy to appear from nowhere all sudden like,not what I require tho'.
Surely someone else on these forums is creating their own models using max, and may or may not have encountered these problems.I have been modeling and animating in 3ds for 5 years now,and I am comfortable with it,so I dont particularly want to have to have to learn yet another program for what is basically a bit of fun software(fpsc).Also dont know right now if this is a script,bug or media problem if its not confirmed by someone else having having same issues,so maybe I'm posting in the wrong forum.
Tried every which way.
Heres the routines,
From 3ds to x, pandasoft exporter,deep exploration,milkshape,DeleD.
From .x to entity, fpsc entity maker,E.C.S Lite(entities appear as white globes in fpsc,even tho they appear fine in ecs preview window,would buy pro if I thought it would help),also tried using existing fpe files in entitybank.
P.s. Strangely this does not affect collision if animated model is a character,maybe something about modifier stacking.