As the title says, it seems that deleting cameras causes a windows error to appear when using dp.
In my project I use a shader that requires 2 cameras, and this is used in the main menu, but not needed in the main loop, so instead of wasting fps I delete them, but loe and behold...
Set Window On
Sync On
Set Display Mode 800,600,32,1
AutoCam Off
Phy start
`Make our camera...
Make Camera 1
`Delete it...
Delete Camera 1
`******************************** Make Scene
Make Object Box 1, 20, 1, 20
Position Object 1, 0, -5, 20
Phy Make Rigid Body Static Box 1
`********************************
Make Object Cube 2,5
Position Object 2, 0, 5, 20
Phy Make Rigid Body Dynamic Box 2
`********************************
Do
Phy Update
Sync
Loop
Hallowed are the ori.
