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FPSC Classic Product Chat / FPSC-Entity's Update.

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Silvester
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Location: Netherlands
Posted: 26th Sep 2006 19:26
Some people might remember this subject from my sig once,or from a topic.well in the meanwhile i have bein replacing all badly drawn GUI parts,by a more nice GUI that is made by LukasW.Its called:

Wiga

Now ill get some screenshots of how it is now.

Shot 1,Shows the program at start.

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Silvester
18
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Location: Netherlands
Posted: 26th Sep 2006 19:26
Shot 2,Shows the menu's workings.

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Silvester
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Posted: 26th Sep 2006 19:26
Shot 3,shows the open file dialog.

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Silvester
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Posted: 26th Sep 2006 19:28
Shot 4,Shows an imported object with poly counter.(NOTE:i know the messagebox says GuiMaster3,i was working on GuiMaster3 when i made this out of it.will change that before release)

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Silvester
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Posted: 26th Sep 2006 20:53 Edited at: 26th Sep 2006 20:54
UPDATE:

OK,i got a simple demo version ready for you all.theres a Readme included,but ill post it here too:



The current Demo version is attached,please give some critics on what to improve(NOTE: Im already implenting a Scale Man)

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FredP
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Posted: 26th Sep 2006 23:19
I'll check this out as soon as I get the chance.

FredP
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Posted: 27th Sep 2006 03:54
I checked it out and it loads the models and textures fine.
Rotates fine.
Pressing control to have it tell you how many polys the model has is uber cool.
Now for a few questions...
Is there any way to move the model up or down or closer or farther away at this point or was I just too obtuse to figure it out?
Do you know how long it will be before you have a version that will export?
Will there be some way to choose scipts,object types,adjust the scale,etc.
I will say this...if it exported properly at this point,even without all of the other bells and whistles I have asked about,
it would be the easiest importer ever.
Pick a model,pick a texture,and export.
Looks like a good WIP.


Silvester
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Location: Netherlands
Posted: 27th Sep 2006 18:09 Edited at: 27th Sep 2006 18:10
Quote: "Is there any way to move the model up or down or closer or farther away at this point or was I just too obtuse to figure it out?
"


i was going to implent that later on,when i got exporting to work.

Quote: "Do you know how long it will be before you have a version that will export?"


at this moment i got way to many homework to do lots of things.i still have work open to do before tommorow!

Quote: "Will there be some way to choose scipts,object types,adjust the scale,etc."


i will when exporting works fine.

Quote: "I will say this...if it exported properly at this point,even without all of the other bells and whistles I have asked about,
it would be the easiest importer ever.
Pick a model,pick a texture,and export.
Looks like a good WIP."


Thanks,i tried to fix all bugs i found before even posting this WIP,and you know whats the best thing of this application?

it's 100% FREE and Lisence Free.i dont think all apps need payment before useage,myself i hate it when that happens.

there was something i wanted to fix too,but i cant figure out what it was now...oh well.first my homework.

Thanks for your positive reply.

EDIT:

just noticed i added zoom in and out in the newest version

(NOTE: rotating with the arrowkeys does NOT affect exporting at any way.)

FredP
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Posted: 27th Sep 2006 18:17
Cool.Can't wait to see what you do with this.

Silvester
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Posted: 27th Sep 2006 19:17
UPDATE:

added scale man and a matrix to show ground level.

screenshot attached.

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FredP
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Posted: 27th Sep 2006 19:59
Silvester
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Posted: 27th Sep 2006 20:41 Edited at: 27th Sep 2006 20:42
Thanks,although it doesnt look like people like this,i know people dont like to respond or even test applications that they think that wont make it to real release.but this one will.but not today.or tommorow.

homework eats me,kills me...melts me...

export still has bugs.so i mtrying to get everything from *.fpe files into my head to create a perfect exporter.then adding a scaler,then releasing first full version.

then adding more functions.more advancent ones.

Oh,BTW,

Glad you like it FredP,just doing something back for the community.i think they deserve a free good entity importer (Although almost everyone has Magik FPS or E.C.S. or the entity maker from TGC)

FredP
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Posted: 27th Sep 2006 21:02
There are quite a few members here who can't afford ECS or Magic FPS...or simply won't pay for it...
I support this and I think it is a great alternative to the free entity maker that FPSC has.
I think there are a lot of people that are interested in this.
Some may be waiting to see how it comes along first...
And there are those that never post.

Silvester
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Posted: 27th Sep 2006 21:08
You are right Fred,ill just be developping this,and when its done there will be people using it

xplosys
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Playing: FPSC Multiplayer Games
Posted: 27th Sep 2006 21:34
I was one of those waiting for it to get a little further along. I will be happy to test/use/smash whatever you would like me to do with it. Take your time (I know you are) and do a great job. Don't worry about the community response. So far it looks professional.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Silvester
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Posted: 27th Sep 2006 21:49
Quote: "I was one of those waiting for it to get a little further along."


i knew that,most of the time,you always wait

Quote: "I will be happy to test/use/smash whatever you would like me to do with it."


when i get the exporter withput bugs,i might need Beta Testers for any bugs in it

Quote: "Take your time (I know you are)"


Are you a psychic or something?


Quote: "Don't worry about the community response. So far it looks professional.
"


Thanks

Silvester
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Location: Netherlands
Posted: 28th Sep 2006 20:41
UPDATE:

added scaling tool today,and default directory.now working on exporting.

ill keep you all up-to-date.

Silvester
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Posted: 28th Sep 2006 21:54
UPDATE:

i fixed the export code,but now it crashes the whole program...need to fix it somehow.

xplosys
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Posted: 28th Sep 2006 22:28
So... it's like "The operation was a success, but the patient died."

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Silvester
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Posted: 28th Sep 2006 22:32
Yes...

however i still cant see where the bug is.as it just closes and asks me to send a report or not.maybe it works tommorow,i used LOADS of memmory of my computer today.fixing it tommorow,now sleep time.

Goodnight all.

drew4663
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Posted: 4th Oct 2006 07:31
Looking forward to the progress. I think it's awesome you are doing this for the community. Keep up the good work.

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