Hi and thanx xplosys for quite a cool observation/answer.
DJ professor K, I modified the assault rifle in /sicfi, it's the only assault rifle I have, I checked my info and its correct,
because I made a complete safety back up dir in different drive
for ref and sanity sake, I can tell, the original assault rifle
is zoomless, I'm pretty sure......Here's original assault gunspec txt.
;weapon spec
;GUN Model File Requirements
;GUN Settings
muzzleflash = 5
muzzlesize = 50
brass = 0
smoke = 1
second = 0
damage = 5
damagetype = 1
scorchtype = 1
reloadqty = 30
iterate = 1
accuracy = 10
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 2
weapontype = 3
;GUN Decal Override
decal = shockwave
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 7000
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -2
alignx = 5
aligny = -2
alignz = 25
;HUD animation frames list
keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,107
cock = 108,123
putaway = 124,133
;HUD sound frames list
soundframes = 3
sframe0 = 57,1
sframe1 = 71,2
sframe2 = 102,4
But even better, my custom weapon is now animated in milkshape a day later! So, even though I was excited in original post, I'm prepared to
live with my outburst!
Next I'm going to check out what gives with the model orientation
in milkshape, finish and test a proper full animation
and then if I get click installer I may be tempted to
even release a custom weapon with animations just for fun!
Later today even, unless that's too dumb a thing to do.