Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / what I reckon today

Author
Message
stormboy
19
Years of Service
User Offline
Joined: 8th May 2005
Location:
Posted: 27th Sep 2006 13:33 Edited at: 27th Sep 2006 18:20
FPS Creator is just awesome, and fun!
Today it took me about two minutes to
add a scope to the assault rifle.

Yesterday using a particular entity
I invented a new fun weapon, ok, it took
me about four hours, and that was time well spent.
it's just incredible
how cool a program this is. And, the physics
just works great and adds a
mega new dimension to what is possible.

The way everything is exposed is just delightful
and educational. I admit that I'm still coming to terms
with all sorts of aspects expecially regards the scripting
but to me having mucked around with multiple engines
this system is the best ever!

I have one question today
which is probably dumb but here it is.

I worked out you can have entities be objectives
and so I made a few entities gave them different objective
numbers then ran the level and sure enough when I
collected all the objectives the level ended.
So, what is the point of the WINzone Marker?
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 27th Sep 2006 16:20 Edited at: 27th Sep 2006 16:21
A way to end the level without objectives. Say, if you want the level to end when the player reaches a certain area.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 27th Sep 2006 16:39
xplosys said it all

The WINZONE is really an objective, but so you don't need an item, insted you just need to reach a specific segment and it will finish that level.


anyway stormboy, what assault rifle are you talking about? both the one found in generic (modern day weaponry) and the one found in sci-fi already have zoom (scope) by default, are you talking about a custom assault rifle you made?

(side note: If you think physics on this game rule, have you ever played hl2? or evan d3?)

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
stormboy
19
Years of Service
User Offline
Joined: 8th May 2005
Location:
Posted: 28th Sep 2006 01:01
Hi and thanx xplosys for quite a cool observation/answer.

DJ professor K, I modified the assault rifle in /sicfi, it's the only assault rifle I have, I checked my info and its correct,
because I made a complete safety back up dir in different drive
for ref and sanity sake, I can tell, the original assault rifle
is zoomless, I'm pretty sure......Here's original assault gunspec txt.



But even better, my custom weapon is now animated in milkshape a day later! So, even though I was excited in original post, I'm prepared to
live with my outburst!

Next I'm going to check out what gives with the model orientation
in milkshape, finish and test a proper full animation
and then if I get click installer I may be tempted to
even release a custom weapon with animations just for fun!
Later today even, unless that's too dumb a thing to do.

Login to post a reply

Server time is: 2024-11-25 15:47:23
Your offset time is: 2024-11-25 15:47:23