Thank you for responding.
@Gamers For Sale:
The trick is that the tile size and scale are unknowns and the goal is to find out what they are. For example, if there was a random matrix generator that generated 20 matrices of varying dimensions one at a time through the same loop, instead of creating variables or a file to hold the dimensions and matrix number as they are being created, I want to be able to get the dimensions of a particluar matrix later on. I was wondering if there was a way to do that.
@IanM
I'm using DarkBASIC Classic Enhanced (DBC). I took a look at your links and there seems to be a lot of useful utilities. Question, do you have a means of accessing the memory where objects are loaded or created? Or for that matter, the matrices? In terms of objects, I'm not just asking about make memblock from mesh - but where the direct X file is loaded in memory and what is happening to the templates? Part of my plan is to be able to get the name of the textures and materials that are loaded in with a direct X file - but I digress - back to the matrix question, would there be a utility that works with DBC and getting the matrix info?
If not, I'll just recode the program to store the information as the matrices are being created.
Enjoy your day.