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jhocking
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: United States
Posted: 16th Apr 2003 19:50 Edited at: 16th Apr 2003 19:51
I am gearing up to create animated character models for indie game development, including DBPro. I would really appreciate it if someone could slap together and send me a simple viewer, one that shows a .x model and plays animation. I need to test models I export to make sure they work in DBPro.

jhocking
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: United States
Posted: 17th Apr 2003 17:42
Come on people, this is a small thing I'm asking for and it'll help out the entire DBPro community. I don't need any fancy GUI or anything, just something which will load a .x model, play the animation, and maybe rotate the model using the arrow keys. I'll just rename the models I want to check to the name of the model you use and then overwrite that model.

-Joe Hocking
www.3darteest.com
The Game
23
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United States
Posted: 17th Apr 2003 18:01
The Game
23
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United States
Posted: 17th Apr 2003 18:36 Edited at: 17th Apr 2003 18:37
This one on this website was made in DBPro http://gofree.indigo.ie/~xtom/

I am the game and I want to play.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 17th Apr 2003 19:31
(^_^) Xtom's Model Veiwer is the best one available atm
mainly because of the window setup, works a treat

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
andrew11
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 17th Apr 2003 19:59 Edited at: 17th Apr 2003 20:00
Do you know how he used windows open/ save windows? It couldn't have been done with native DBP. Probably a DLL of some kind. Just wondering.

All programmers are playwrights and all computers are lousy actors." -Anon.
<--- Uh... Um... Oh I forgot
The Game
23
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United States
Posted: 17th Apr 2003 20:19
He used a dll for the load and save features in it but the rest he coded.

http://www.realgametools.net/forums/index.php?board=5;action=display;threadid=12562;start=0

and here is the windows menu interface code he posted

http://www.realgametools.net/forums/index.php?board=8;action=display;threadid=11742;start=0

I am the game and I want to play.
andrew11
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 17th Apr 2003 21:10 Edited at: 17th Apr 2003 22:41
Ahhh.. Thanks.

What DLL did he use? Did he release it too?

All programmers are playwrights and all computers are lousy actors." -Anon.
<--- Uh... Um... Oh I forgot
jhocking
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: United States
Posted: 17th Apr 2003 23:08
Thanks!

-Joe Hocking
www.3darteest.com

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