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FPSC Classic Product Chat / Newbie Problems or Bugs?

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Robin of Sweden
18
Years of Service
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Joined: 30th Sep 2006
Location:
Posted: 1st Oct 2006 12:44
Hi!

When I create multiple floors. I can actually see the texture from the above floor 'flickering' in the ceiling of the below floor (you understand what I mean?). This happens when I create rooms with doors between... I can see textures from both rooms flickering in boths rooms (hope you understand what I mean ^^)

And if I create physics objects they work fine... but when I add other objects and stuff...some of the previous objects starts speeding around on the floor :S Whats wrong?

Thanks/ Robin
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Oct 2006 17:34 Edited at: 1st Oct 2006 17:36
It is always best practice to leave space between your floors and rooms.

If you are creating two levels which share the same platform as floor and ceiling, and you try to give each one a different texture, you will have this problem. If you need a different texture for each, go down an extra floor so that there is a level between the two.

The same thing goes for walls. If you need a different texture on two walls that are back-to-back, create a hallway between them or otherwise leave a space between the two walls.

Also, not every floor or wall texture will have this problem. Some are closely enough alligned that you see no distortion. Sometimes, it can also be affected by your video card, depending on the chip type and amount of memory on board.

Hope that helps. Happy game making.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

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