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Work in Progress / WWII Assault Force :: Screenshots & Demo

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Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 1st Oct 2006 22:31 Edited at: 14th Oct 2006 21:45
WWII Assault Force


Story
The date is June 8, 1944. A young paratrooper from the 82nd Airborne Division was swept off course from the landing spot two days ago. His wandering has brought him further from the rest of his squad, deepining himself into the enemy's lines. After finding an abandoned supply stash from the germans, he grabs an MP40 and stocks up on ammunition. His compass, broken by the fall, is of no use to him, and without it, little does he know that his plan to get back to the Allies is only about to lead him into the heart of the enemy...

Progress
You may know of this game from an eariler W.I.P. I posted awhile ago. This version has a large amount of behind-the-scenes work. There are also some more notable and obvious features - Muzzle flash, preset terrain (rather than randomized) made my the new level editor (not included yet). There are also new collision and particle changes/additions. A full timer system, to avoid speed issues with lower framerates, is also working fine.

Features
= Finished
= Idea
= In Progress
= No Longer Valid Due to New Changes/Scrapped

Flyby Plane w/Random Sound Effect (screen below)
Player Control
Four Weapons
Basic Collision (Still Buggy)
Levels Read From Level Data Files
Basic Components of Terrain Editing (In level Editor)
Muzzle Flash
Basic Enemy AI
Dead Bodies Ajust to Terrain (Basic, Prevents from going partly inside matrix)
Weapon Kick
Foilage System (Major Improvements Over Old Internally)
Startup Intro
Zooming Effect for Weapons
Use Advance Terrain Plugin Rather than Matrix
Enemy and Foilage Placement in Level Editor
Better AI
Ammo Limits (Easy, But Needs Ammo Pickups)
Improved Foilage (Better Trees + Add Grass)
Improved Particles when Hitting Terrain or Trees
Gernades w/Particle Exposions
Buildings (Placeable in Level Editor)
Multiple Levels
Better Collision with Sparky's Collision DLL
Weapons from the WW2 Media Pack
Animate the Weapons

Screenshots




Demo Version
WWII-ASDEMO.RAR (RAR File - 11.7 MB)
*Note: Sorry for the poor host, I'll try to get a new one soon.
*Important: This is an old demo and no longer represents the quality of the game.

Oops, forgot to post controls....

Controls
Arrow Keys - Move (Will Change to W,A,S,D later)
LMB - Fire (Hold for Automatic)
RMB - Look Down Scope (Hold)
Mouse - Look
Key 1 - Colt 45
Key 2 - MP40
Key 3 - Enfield Rifle
Key 4 - Thompson SMG

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Jerok
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 1st Oct 2006 23:25 Edited at: 1st Oct 2006 23:29
looks like a great game i usually hate WWII games and i usually never like a fps storyline but this actually looks fairly interesting

edit: not to be too serious or anything but wouldnt a solder know how to use the sun for a compass so it wouldnt really matter if his compass broke unless it was really cloudy
Airslide
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Posted: 1st Oct 2006 23:49 Edited at: 1st Oct 2006 23:49
Errm...never thought of that...let's just go with the cloudy idea lol

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Airslide
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Posted: 2nd Oct 2006 03:55 Edited at: 8th Oct 2006 21:09
I've added a cool little plane feature. It's just a plain that flys around randomly pretty much. When it leaves the boundries it is repositioned and faces a diffrent random direction, so far it seems to be working fine. I'm adding it to the feature list now.

Oh, and I'd like some C&C

*Ignore the blue trees, it's a bug with the fading system.

Screenshot:


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Sixty Squares
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Posted: 2nd Oct 2006 04:02 Edited at: 2nd Oct 2006 04:24
Gotta say, nice clouds . This looks good! Oh, and it's a bit too dark.

Ummm...
Cian Rice
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Posted: 2nd Oct 2006 04:09
I'm sorry but I just can't appreciate the visuals like everyone else. For one that blood looks awful, you may want to hit up Limefly and look for one from various contributers there. Second, what the hell is up with the trees? Also, that grass texture is way to stretched out for the terrain, you need something that just looks better. =/

Now this is only the visual aspect, I'm just downloading the demo now and will comment on the game-play tomorrow. =)

Airslide
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Posted: 2nd Oct 2006 04:11 Edited at: 2nd Oct 2006 04:15
Ya, this skycube is pretty good, it's by Clueless as part of his skycube set

I used to be using a DarkMatter skysphere, though I think skyboxes are better preformace wise (maybe not so much visually) and these skycubes are really nice.


Eventually I'm also going to get weapons from the WW2 model pack 1 (I have it) in here, and *maybe* buildings and such from the second pack, though I don't own it, and I'm lacking money

EDIT: Anime Blood, you posted the second before me! The trees are going to be remande (look in the feature list) with a newer version of Tree Majik, and hopefully I'll get new textures soon too. I'm trying to replace many of the models with better ones along with that, maybe some better detailed ones with some sort of LOD for ranges so I don't get any lag.

EDIT 2: Oh ya, the blood is from the Sprite Pack from TGC, it looks better in game Way better than the old 'red stars' I had before...

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eek
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Posted: 2nd Oct 2006 07:04
It looks pretty good, especially if you shape up the trees. I notice you said you're going to be trying to use the advanced terrain plugin instead of a matrix. I think the ground is another part of the visuals that is lacking, just because it is so jagged, it doesn't seem to look very real to me. Other than that, it seems like a great start. Keep it up!
Airslide
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Posted: 2nd Oct 2006 17:09
Yes, I'm definently going with the Advance Terrain plugin, it won't be hard to change, seeing as all that objects do relating to the matrix is checking their height. I can do that with the terrain too. Plus, I just downloaded Strata Works, and it does some pretty nice terrains

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Heckno
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Posted: 2nd Oct 2006 18:22
i used to play a game called wwIIonline and it was really fun to play. If you can eventually turn this into a multi-player game with emphasis on defending and capturing choke points then I would become super interested...

keep it up, looks like a good start.....
Airslide
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Posted: 3rd Oct 2006 00:52
Thanks!

I'm just now getting in the Advanced Terrain (I know, I'm going out of order ) and I'll have new screens up soon!

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Airslide
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Posted: 3rd Oct 2006 04:07 Edited at: 3rd Oct 2006 04:41
Well, I got in advance terrain, but here's what I'm rewarded with:


EDIT: Fixed the problem, but now Enemy AI doesn't work. Weird.

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eek
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Posted: 3rd Oct 2006 05:59
Quote: "Fixed the problem, but now Enemy AI doesn't work. Weird."


That's not good at all! But the terrain looks extremely better now. It looks fantastic now, except for the trees of course. Hope you fix that AI!
Airslide
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Posted: 3rd Oct 2006 06:03
I just did, there was some problem with the heights of the terrain - basicly, if an enemy was up high, it didn't work. This is cause I was using raycasting to find the diffrence - now I'm using vectors, which is alot faster and better overall. I'm already starting to replace the trees.

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Airslide
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Posted: 3rd Oct 2006 06:39
Okay, I only have 4 outta 16 replacement trees (in the end I plan 25-30) but here's a screenshot - alot better :


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eek
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Posted: 3rd Oct 2006 06:40 Edited at: 3rd Oct 2006 06:42
Awesome! Now this looks pretty exciting, that the visuals are pretty amazing now. Not that it was really that bad before...but definately better now! Keep it up!

Edit: Didn't see the tree post. They do look better, but the leaves look a little bit strange. It's getting better though.
The admiral
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Posted: 3rd Oct 2006 09:11
Yeah looks much better your doing well keep it up.

The admiral
Silvester
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Posted: 3rd Oct 2006 20:49
Looking good airslide,your project takes a good shape

Diggsey
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Posted: 3rd Oct 2006 23:20
Cool, I always thought there were too many ww2 games, but it looks like there's room for another one

Airslide
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Posted: 4th Oct 2006 01:08
Thanks

I'm going to redo the trees *again* because I'm still trying to make them look more realistic, but only 4 of them were done anyway...

The new trees handle the fading system alot better, but since there is the new terrain stuff it doesn't seem like it is needed quite as much, I might lower the distance which they fade at.

In a little bit (maybe today or tommorrow - or the next day ) I'll animate some WW2 weapons from the WW2 media pack and get them in game. I plan on rewriting the entire weapon system - right now it relys on variables controlling kick, muzzleflash ect...

Now I'm going to make it use the same 'gunstate' methond used in FPSC, simple using if staments (or possibly case statments) based on a gunstate variable. Good for animations

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ThinkDigital
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Posted: 8th Oct 2006 02:33
Looks incredible, Airslide, d/l now...

Airslide
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Posted: 8th Oct 2006 07:13
Thanks

I've just finished a nice little Brothers in Arms menu (scrolling background) and added FPSC WW2 weapons to test out the new weapon system. There're just temporary, but I'm probally going to use there animations with the WWII weapon pack avaialable on this site (I've had it for awhile).

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Airslide
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Posted: 8th Oct 2006 21:11
I've redone all my images in this thread so it isn't streched out anymore

Here's a new one - the new sniper, animated (FPSC Rifle Skeleton) and ready to cause chaos!:


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The CodeSmith
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Posted: 9th Oct 2006 01:34
I don't know if you have the sooming feature in yet, but for the sniper, you might want to remove the crosshairs when its being used. That way you need to use the scope to fire accurately.

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Airslide
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Posted: 9th Oct 2006 02:36
Good idea, I'll implant that in a bit

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Chris Franklin
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Posted: 14th Oct 2006 21:22
Remove the Crosshair on all the guns and make it so ya zoom down the scope

I'm back! Great to be back | Watch out for one of my projects soon that will be finished
Airslide
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Posted: 14th Oct 2006 21:37
That is how it used to be, though I've gotten more requests for the crosshair in the past. The sniper doesn't have a crosshair anymore though

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Acolyte Entertainment
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Posted: 15th Oct 2006 07:02
Looking very good. keep it up

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G4fan
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Posted: 22nd Oct 2006 00:24
This looks very cool, Airslide. I'm newbie.

I'm working on a WW2 game and I thought you could help me out with ideas. Thanks

Sean
G4fan
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Posted: 22nd Oct 2006 00:40 Edited at: 16th Dec 2006 18:26
This looks very cool, Airslide. I'm a newbie.

I agree that the sky looks very nice!

Find a different crosshair. Someone called "Avenging Eagle" is selling a crosshair pack($3.60 for 40 crosshairs).

My first game: "Wars of Crime"-23% completed

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