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Work in Progress / War Cry Engine

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Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Oct 2006 01:15
Well,I'm back,but this time not with dbp. I sorta converted to c++,with the joy of the Irrlicht and the Newton sdks. Anyhow,I come bringing good news! I have made wonderful spectacular progress! My current project is called 'The War Cry Engine'. If some of you recall,I made a demo for a game I was going to title War Cry,and believe it or not,that is the base idea of this engine. This engine is designed to make game development easier in c++. It will bring together Irrlicht,Newton,Game Monkey Script,and some sound library(yet to find one...). So basicly,here are the features encorporated so far:


Its not much at the moment,but I'm still trying to get other things working. I'm trying to find a suitable animation library(cal3d hates me...). There will be joints introduced into the physics section,and my personal favorite,multiple points of gravity. So you could set a point of gravity at (5,-5,100) and all physics bodies would be affected by it if they were close enough(there will be a function to set the effection range of an object to a gravity point). There will be gui functions,there are at the moment,but not enough to actually recognize,there are buttons and static text,but others not encorporated yet. I do have some pretty lighting in it,and some other functions. I may give a function list eventually.

In the mean time,enjoy 2 screen shots I took a minute before I made this post!



There will be more updates. Oh yeah,I also forgot some other physics functions to be encorporated:
-Easy ragdolls(pick a primitive to be used,and each joint will be assigned a primitive of that type)
-Character controllers,for objects and cameras.

Thats all. I know,its not very far yet,but I'm slowly making progress

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Oct 2006 01:50
Alright,I got a problem with newton bodies solved. I didn't quite have the mass centered correctly,so they would randomly fling around,and that wasn't fun. But now I'm happy!!!!

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 2nd Oct 2006 02:08
Good to hear it, Can't wait to see where you atke this.

RF
The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 2nd Oct 2006 02:49
Im affraid this forums is only for games made with dbpro or darkbasic you cant post from other languages.

The admiral
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Oct 2006 02:51
Are you sure? I didn't see anything about it...

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 2nd Oct 2006 04:11
It doesn't say, but it is meant to be implied. =/
Looks nice though.

Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Oct 2006 22:47
awww...I don't know where else to go for wips Oh well.

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Oct 2006 23:27
[href] http://forum.thegamecreators.com/?m=forum_read&i=20 [/href]
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Oct 2006 23:36
oh....heh

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 2nd Oct 2006 23:43
Heh how about gamedev.net

The admiral
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 3rd Oct 2006 00:54
AHHH!!! from what I hear about them,those people are demons out to eat my very soul....

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
The admiral
22
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Joined: 29th Aug 2002
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Posted: 3rd Oct 2006 01:58
...Ahh they always seemed nice to me just look for another c++ forum there are heaps.

The admiral
FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 3rd Oct 2006 02:18
Those shots don't look like anything DBPro can't do, unless you've switched to Irrlicht just to have C++ syntax.

AMD Athlon 64 X2 4200+
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Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 3rd Oct 2006 22:58 Edited at: 3rd Oct 2006 22:59
Well,as I said,dbpro is in an early state. Plus,the way I have the engine set up,you can get access to every single bit of data to edit yourself. Like say you want to add parallax mapping(I haven't yet encorporated it),you could just use a function WCObject* pObj = pMain->getSceneNode() and it will return the scene node of that object. Plus,oop Plus some other cool things I will be doing as well.

Plus you know,I'm a single teenager and dbp was made by a group of experienced programmers

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 4th Oct 2006 01:45
Oh well,new ragdoll system almost finished. Unfortunately they must be created off of .x files,or I can come up with my own file system for that...or a trick system

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 4th Oct 2006 06:54
Actualy, things in the wip don't need to be made in db. Only the ones in the program anouncements board... I've seen c games here before, and this happened and that was what one of the mods said. Don't know if it's still like that, but not too long ago stuff on the wip board could be in any language.

tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 4th Oct 2006 20:17
Quote: "Im affraid this forums is only for games made with dbpro or darkbasic you cant post from other languages."


We don't need a policy for it. I just don't see people here getting excited about something written in C++/Irrlicht/Newton and other stuff. People here are (rightly so) only interested in DBC/DBPro stuff. Even DarkGDK (or whatever it's named recently) projects don't show up in this board very often.

So my prediction is this post will fall to never-never land, unless it keeps getting updated and bumped. And with the ridiculously fast pace Benny53 is adding the features and Newton support to the engine, we will probably see updates every day.

I'm not a real programmer but I play one with DBPro!
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 4th Oct 2006 22:37
heh,I'll probably only update this for major things. But I'm sure someone here would find this useful,and if anyone wants it,it is open source,so they can just ask and I'll post the source,and MAYBE a tutorial.

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
sp3ng
18
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Joined: 15th Jan 2006
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Posted: 28th Nov 2006 11:52
is the name a jim off the farcry Crytek engine?
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 28th Nov 2006 21:53
no. lol,this engine is discontinued as well,because I was just trying to create a simple engine,but in reality,I was just re-creating some irrlicht classes it seems It did make newton simple though,but I'm using ageia physx now,but that thing hates me(too many linker errors!!!!).

Hello

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