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Dark GDK / SDK Current Issues?

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Ralen
21
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Joined: 22nd Jul 2003
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Posted: 2nd Oct 2006 08:58
Just curious what the current issues with the SDK care. I'm currently trying to cut my teeth on C++. I have been working at it on and off for a while.

Want to play around with 3d stuff, but finding a easy not so complex library has been difficult.

I know certain aspects of the SDK have been broken for a while, but not sure what actually is broken.

I tried using Ogre for a while, but there is just too much there to work on C++ and try to learn how to use Ogre.


Miguel Melo
19
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Joined: 8th Aug 2005
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Posted: 2nd Oct 2006 11:13
Quote: "
I tried using Ogre for a while, but there is just too much there to work on C++ and try to learn how to use Ogre."


Yes, that's very true. It's a very powerful engine, much more so than the GDK, but it's quite unwieldy.

Quote: "but finding a easy not so complex library has been difficult"


You should try finding an easy AND complex library: that's even harder! Kidding.

Quote: "I know certain aspects of the SDK have been broken for a while, but not sure what actually is broken. "


You should have a look at the thread "What are the bugs and missing DGDK features (that exist in DBPro) that are most hindering YOUR project?". Although I believe it's not exhaustive (there may be broken things that people can live with and are therefore not there) it pretty much sums up what's the current state of play.

Have fun.

I have vague plans for World Domination
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 2nd Oct 2006 12:02 Edited at: 2nd Oct 2006 12:07
There is only one other SDK I've found (3Impact), thats as easy to as the GSDK. Unfortuantely that has its own problems (which are design related).

Everything else is C++ orientated and unwieldy (and the documentation is usually poor too). Irrlicht seems to be the only fairly decent system, although it takes C++ to a daft level.

Visit my web site to download Humans On A Planet & BallZ
Miguel Melo
19
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Joined: 8th Aug 2005
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Posted: 2nd Oct 2006 12:34
Both Ogre3D and Irrlicht are a bit too C++ over-indulging for my personal taste. A bit like Jazz and fusion in regards to music, really.

In any case, last I looked, Irrlicht only had a million different classes, versus Ogre's one Bazzillion classes and factories, meaning that I think it's probably easier to get things done in Irrlicht than Ogre - even if you may lose some of the flexibility of the latter.

I have vague plans for World Domination

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