Yes that would work, but that would make the same music play for every level in your game. I think what you want is different music for each level or area of a level. To do this you have to use a soundzone. Stretch the soundzone to encompass the portion of the level you want the music to play in (the whole level if you wish) then assign the Musicinzone.fpi to the zone. this will play the music file specified in SOUND0 field for as long as the player
is inside the zone associated with this entity and it will loop and not fade.
Lon
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