Quote: "3ds max is CRAP. I recommend you get maya 3d, and an exporter.
Too bad they have no refunds =-(
Don't tell people that 3ds max is good, when it's not, or Autodesk will die in buisness and have to send messengers door-to-door.
"
I thought you already had 3ds max and decided it was crap? By the way Character Studio has been included with max for a while now.
The truth is, FPSC supports ANY type of bone animation, with any number of bones. It sounds like the problem you and everyone else is having is exporting your animations so FPSC will recognize it.
The beuaty of 3ds max is it is a long-established package with any type of importer/exporter available for it. There is a free exporter for 3ds max called the Panda directx exporter that works flawlessly.
Now, what exactly is the problem you are having with Maya? Do you have .x exporter for it? Animating for games is a bit more complicated than animating for production. You can't just go crazy and start keyframing everything and hope it comes out OK.
If you post a more detailed description of what you are trying to achieve then maybe I can help you. I use 3ds max, but there are some universal rules that can be applied to any 3D package.