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FPSC Classic Models and Media / muzzel flash how do you make it go away

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small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 6th Oct 2006 14:57 Edited at: 6th Oct 2006 15:00
hi I have made the bayonet on the blaster a wepion only one problem every time I fire the room lights up see I made the muzzle flash tiny so you cant see it but the room still lights up is there a way of losing this effect

The world is complicated only people are simple
Errant AI
18
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 6th Oct 2006 17:19
Remove the firespot bone.
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 6th Oct 2006 18:03
What Errant AI just said. Open up the .X file in notepad and remove the rename the firespot bone to somthing else (NOFLASH for example). This will prevent a flash image getting shown and yellow light appear.

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small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 9th Oct 2006 16:12
o.k now I have never heard of anyone opening a model in notepad to alter it I will give it a go wish me luck

The world is complicated only people are simple
small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 13th Oct 2006 16:10
worked like a carm thanks

The world is complicated only people are simple

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