If they are two images-
`two images
load image "spaceinvader1.bmp",1
load image "spaceinvader2.bmp",2
sprite 1,0,0,1
img=1
do
if delay+200<timer()
if img=1
set sprite image 1,2
img=2
else
set sprite image 1,1
img=1
endif
delay=timer()
endif
loop
or if you make them into one image, across from each other-
`one image
create animated sprite 1,"spaceinvader.bmp",2,1,1
move sprite 1,-sprite y(1)
rotate sprite 1,90
move sprite 1,sprite x(1)
rotate sprite 1,0
frame=1
do
if delay+200<timer()
if frame=1
set sprite frame 1,2
frame=2
else
set sprite frame 1,1
frame=1
endif
delay=timer()
endif
loop
I haven't tested the code, but it should work.
I don't know which is faster, using one image or two.