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The 20 Line Challenge / 3D PacMan

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Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 17th Apr 2003 23:57 Edited at: 18th Apr 2003 00:54
I assume labels don't count as a 'line'.

DBPro - Patch 4
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 18th Apr 2003 00:01
oops that didn't post right
try this
D Man
22
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Joined: 3rd Oct 2002
Location: Germany
Posted: 18th Apr 2003 00:29
This is damn good!!!
It counts to the best I've ever seen in 20 lines!!!
Good work.

God is real, unless declared integer.
Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 18th Apr 2003 05:50
Does anyone else not see anything here?

Whut!
Athlon 1GHz, 512Mb RAM, 64Mb Geforce 4 440MX, WinXP, DbPro.
Latest Project - The Genesis World Editor -
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 18th Apr 2003 11:22
@ mobius
what you mean you don't see anything? Do you just get a black screen?
It takes a few seconds to initialise because of several get image and set text size commands which are both slow commands.

also you got DBpro with Patch4?
Conrad Brown
21
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Joined: 18th Apr 2003
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Posted: 19th Apr 2003 01:57
Eek - I get an error (object already exists).

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 19th Apr 2003 04:04
conrad - mystery? It works fine for me.
Note the first post i messed up the posting of the code - did you copy and paste 2nd posts source?
CloseToPerfect
21
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Joined: 20th Dec 2002
Location: United States
Posted: 19th Apr 2003 04:27
object already exist error for me as well?
wouldn't it be nice if the compatibaity issue would get fixed? maybe we could the write commerical quailty games everyone can play.

Conrad Brown
21
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Joined: 18th Apr 2003
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Posted: 19th Apr 2003 13:21
I agree totally CTP! - I think DBS should really focus heavily on creating a stable compiler rather than spending so much time on all these new features for patch 5!

Conrad Brown
21
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Posted: 19th Apr 2003 13:31
WOW! I just tried 3DPacMan on my Laptop this time, and it worked fine (strange!) - and I think I am going to have to work a bit harder if I want to win the 20 line challenge!!! That is truly excellent work FB!

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 20th Apr 2003 21:03
why does this compile for some and not for others?

could it be the clone object command? - I tried swapping the target and source paremters around.

does this make any difference CTP or CB?
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 20th Apr 2003 23:16
Quite good game!

Although u could make the baddies run after u, or not even after u, just make a dummy code

Few levels coould be good also.

Cheers.

There are two types of people in the world: The ones who summon and the ones that create. There is a big difference...
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 20th Apr 2003 23:46
yes the ghosts are a bit naff.

you can get them to bunch together then get them to follow you to a power pill.

I gonna fix it tomorrow - 'cus tonight i got wine to drink
k0shi
21
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Joined: 30th Dec 2002
Location: Cyberspace
Posted: 23rd Apr 2003 06:42
make it an exe, please

im the only one thats normal in this world.
everyone else is weird.
Indigo
21
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Joined: 9th Mar 2003
Location: United States
Posted: 28th Apr 2003 05:21
HOLY CRAP! THATS LIKE... WOW! man, if you entered a better version of this same game into the retro compo, you could have won something
Jonny_S
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 4th Jun 2003 23:10
Calypson I dont mean this offencivly but:
Quote: "if you entered a better version of this same game into the retro compo, you could have won something"

Thats kinda like saying, If id entered the retro comp with a better game then everyone else I would have won it

The man with no sig
UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 4th Jun 2003 23:24 Edited at: 4th Jun 2003 23:25
nooooo!
i though i had a winner with paint tanks and then u come and
do pacman.
good game though

Life is a terminal disease.
You never survive it.
D Man
22
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Joined: 3rd Oct 2002
Location: Germany
Posted: 6th Jun 2003 10:02
Interesting line 5 .
7616 columns.
Line 3: 784 columns.
Respect!

God is real, unless declared integer.
Teh Missingz0rs
21
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Joined: 6th Dec 2002
Location: United Kingdom
Posted: 6th Jun 2003 12:49
PLEEAASSEE Make an EXE so I can see it (I'm too lazy to get DB pro) cause I love PacMan

Your damaged cells are replaced by the mitosis of others. But sometimes when they split they change a little... until there are too many mistakes and you die.

- Edd Biddulph
Eponick
21
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Posted: 6th Jun 2003 17:53
This is very good =)

With a few more levels and sound this could have done well in retro compo =D

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 6th Jun 2003 21:19
@ darkfluff - i posted this back in April so I can't win.

@ engo - get exe from here:

[href]www.btinternet.com/~mikenmaz/3dPacman.zip[/href]
Teh Missingz0rs
21
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Joined: 6th Dec 2002
Location: United Kingdom
Posted: 7th Jun 2003 00:48
Pac Man goodness.

Your damaged cells are replaced by the mitosis of others. But sometimes when they split they change a little... until there are too many mistakes and you die.

- Edd Biddulph
Philip
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 24th Jun 2003 18:16
This is bloody impressive.

If I was wearing a hat, I'd take it off to you.

Phil (presently hat-less)

ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 24th Jun 2003 20:27
quality stuff

hi guys
Beavis
21
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Joined: 15th May 2003
Location: Czech Republic
Posted: 24th Jun 2003 20:39
I have DBPro + Patch 4.1 and I cant compile it. :-s
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 24th Jun 2003 21:48 Edited at: 24th Jun 2003 21:49
One or two have had this problem beavis. tis a mystery.

you can get the exe from here if you want:

http://www.btinternet.com/~mikenmaz/3dPacman.zip
Dmitry K
22
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Joined: 14th Oct 2002
Location: Russia
Posted: 21st Jul 2003 17:26 Edited at: 21st Jul 2003 21:55
Congratulations on winning Jule's 20 line challenge!
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 22nd Jul 2003 01:31
Hey, that's a nice pacman you got there in 20 lines =)

And congrats to the win!

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
OneTouch
21
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Joined: 23rd Jan 2003
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Posted: 22nd Jul 2003 03:51
It is slow for me. I get like 10 FPS!

need more information on game development,
visit http://www.dtagames.com
X is left-right, Y is up-down and Z is near-away
Beavis
21
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Joined: 15th May 2003
Location: Czech Republic
Posted: 22nd Jul 2003 09:58
I dont understand. Game entered 17. April won July competition. Hmmm
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 22nd Jul 2003 23:39
Thanx for comments people. I thought once month was over your entry couldn't win was gonna have another go this month.
sinny
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Posted: 24th Jul 2003 10:07
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 9th Aug 2003 18:43
Holy cow - Thats flippin amazing, in 20 lines and without media I'm - Um - speachless...

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?

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