Alfred,
that seems like a real good piece of work! (When I see such things I start thinking that my little "PhysiX-Competition-Game" is without chances, if such talented people also participate!)
At TGC I must say, that Dark-PhysiX seems to me much more restricted than the PhysiX-SDK (for C++), cause some things are so important, but can't be done (as far as I read the forum-posts), like: Cloth deleting (reseting the scene produces sometimes ugly bugs with the mash, if I just delete the object with the delete object command), continious-collision-detection also would be great (my game needs a complicated workaround to reduce the "tunneling-effect"), etc.
But I'm sure that TGC will implement these things soon, cause they have to convert the methods/functions of the PhysiX-SDK into DBPro-Style (that's how I explain it to me, why they only cover some areas of the PhysiX-SDK).
At destructable objects I must say, that we can exspect some cool stuff, if TGC implements the possibilities of the PhysiX-SDK (deforming meshes since Version 6)!
Hoozer