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FPSC Classic Product Chat / manual reload

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Frank Zappa
18
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Joined: 28th Aug 2006
Location:
Posted: 7th Oct 2006 23:02
Hi all, i'm new to FPSC. I've got some questions about weapons reloading. I've seen that the weapons reload automatically. How can i modify them, so i must press the R button to reload? Maybe i must use FPI scripts? Can i use the right mouse button instead of R ?

Sorry for my english.
Davy B
18
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Joined: 9th Feb 2006
Location: West Berkshire (UK)
Posted: 8th Oct 2006 21:17
Don't thing you can?

I'v tried some like that and it doesn't work.
Frank Zappa
18
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Joined: 28th Aug 2006
Location:
Posted: 9th Oct 2006 19:55
The right mouse button is not really important. But i need my weapons to reload manually. Nobody can help me?
DJ Professor K
18
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 10th Oct 2006 12:27 Edited at: 10th Oct 2006 12:38
it's coded into the source, you need DBp to edit the source

Make it a reqwest in the reqwest sub-forum and since it's a simple thing to edit, perhaps it can be done to come out in the next patch


I also prefer manual reload that auto-reload (oh yeah, and i tested using scripts to make manual reload, but it never worked)

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Thraxas
Retired Moderator
18
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 11th Oct 2006 01:37
I have to say I'm quite confused by this... as far as I know the 'R' key can already be used to reload your weapons...



'Dawn of the Fallen Angel' coming soon(ish)...
flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 11th Oct 2006 01:48
yea, same here. joke?

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 11th Oct 2006 02:07
He wants to know if you can stop the auto reload all together, so when your clip is gone, you dont reload, unless you press R.

flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 11th Oct 2006 02:26
oh! that makes more sence.

Frank Zappa
18
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Joined: 28th Aug 2006
Location:
Posted: 11th Oct 2006 17:14
DJ Professor K,you said that I've to edit the source,but where can I find the source? There's something I have to do,such compiling the project? I'll get DBpro though.

Thanks
DJ Professor K
18
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 13th Oct 2006 13:05 Edited at: 13th Oct 2006 13:06
If you know DBp, here ya go: Linky

But things that i see in here:
- You can only copile the Source Code IN DBp, no other...
- You can't re-release the source code to anyone
- You can edit the source, to add/edit/remove stuff, but the game has to be made in FPSC (code editing -> DBp | game making -> FPSC)

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Frank Zappa
18
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Joined: 28th Aug 2006
Location:
Posted: 14th Oct 2006 17:14
Ok, thanks for the help DJ Professor K. bye!
Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Oct 2006 21:20
Worship me, satisfy my narcissistic self, indulge me in pleasantries, and make me feel good. Then, perhaps, I'll do the hard work and ask empty to do it for you.

(Actually, it would be that hard making a 'flag' variable changable via script. The issue is I don't have DBP and sometimes I'll program in pseudo DBP, so it may have to be re-written.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

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