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FPSC Classic Product Chat / Lifts question

Author
Message
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 7th Oct 2006 23:41
How can you stop the lift on a floor?
I have three floors and it just goes to the top floor and down to the bottom floor.

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Oct 2006 00:31
That function is not built into the lift scripts. The only fix I know of is to use two lifts. One from the first to second and one from the second to third. Uman was working on this a while back but I don't think he ever solved it. You could search for that one though.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 8th Oct 2006 00:58
Thanks xplosys, I hadn't thought of that.

Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 8th Oct 2006 08:58
simple... in theory.

I don't have a lift script on me, but I assume you do. Yes, you do. Give it.

Basically you change the moveup=1 to moveup=100 and have a :random=240: as a delay timer. Of course this makes a pitiful lift, so now you can change all the states to activated=x. and on the moveup=1 state have it
:activated=x:state=0,activated=x+100
:activated=x+100:moveup=1,incstate=1
:activated=x+100,state=100:activated= whatever goes next

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

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