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FPSC Classic Models and Media / Modelling for FPSC?

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Jonny Ree
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Posted: 8th Oct 2006 01:04
I've been thinking about perhaps doing a model pack for FPSC however I'm not too familliar with the product. Therefore I have a few questions conserning it. Such things would be the polycount normally expected out of the characters, what sort of maps would be apprechiated on a model, Normal maps, specular and so on. Also I'm quite sure I've seen this question raised, but here goes anyway. What would people want to see in a character based model pack?

I dont know how many from the FPSC forums actually know me, but I love doing normal mapped chracters, but that again depends on what the it supports.

Have a nice day everyone


Errant AI
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Posted: 8th Oct 2006 01:19
You do very nice work, man. I'm sure people would flip over a fantasy character set or monsters from you. That demon of yours is wicked.
Jon Fletcher
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Posted: 8th Oct 2006 01:34
yeh, your work is really great Jonny, though i dont think much FPSC users fancy normal maps right now, we're still trying to get past the stage of getting a high enough FPS before we think of shaders

i'd like to see a fantasy style aswell, or perhaps some more modern, urban characters.


Screwed Over
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Posted: 8th Oct 2006 02:12
civilians, militants, fantasy, random bands, i can go on, but i dont want to over do it

BTW. expected poly for characters is 1900-3000.


Must refrain from slang type!
Luke314pi
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Posted: 8th Oct 2006 02:22
I would love to see some monsters. Almost all of the characters we have right now are basically human.

Benjamin A
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Posted: 8th Oct 2006 02:23
Imo, we've got civilians enough.... Model Pack 4 has lot's of them and Jon you'll be releasing your civilians soon, won't you? To my taste there's enough military also.

I'd suggest Medieval and fantasy, some creatures would be cool.... like giant spiders, scorpions and ants.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Jonny Ree
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Posted: 8th Oct 2006 18:43
Thanks a bunch for the comments as well as the information. I'm quite keen on perhaps getting a creature pack together for fantasy. How many creatures would people expect to see in a pack also what sort of creatures are people looking for? Benjamin A suggested doing creatures such as spiders and scorpions.


xplosys
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Posted: 8th Oct 2006 18:55
Quote: "what sort of creatures are people looking for?"


I've seen request for boss type creatures before. Something bigger than life for the ends of our levels perhaps?

Personally, I could go for some demons.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

SpyDaniel
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Posted: 8th Oct 2006 18:59
How about:

Hobbits
Dwarves
Elves
Orcs/Goblins
Trolls
Dragons
Ghosts

--

Then you can always make the rune scape type of creatures, like spiders.

Luke314pi
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Posted: 8th Oct 2006 19:08
I would like to see fantasy monsters like a gollum, a troll, and a werewolf.

Cut scenes
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Posted: 8th Oct 2006 19:52
Definily a warewolf and demons too. Mabye 4 to 8 chars for a pack just a sugestion.

"People are easier to search when they're dead."--Captain Barbosa
Stamina
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Posted: 8th Oct 2006 19:56
how about an example of your work for those of us that arent familiar with it?
SpyDaniel
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Posted: 8th Oct 2006 20:03
You dont need any examples, hes god.

Errant AI
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Posted: 8th Oct 2006 20:15
Stamina, just look at his other posts. Top work.
Stamina
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Posted: 8th Oct 2006 20:44 Edited at: 8th Oct 2006 20:44
I saw his posts from other sections of the board,,,I dont know about god though Higgins,,,thats a bit of an overstatement considering a lot of the characters I have seen Bond, Disturbing13 and others make. As far as not needing any examples because you state he is god, I only think it's fair for something to be posted to show his capabilities for FPSC. I only ask for the same thing I do, nothing more and dont base my opinions from someone elses opinion.

As for you work Jonny Ree, the Demonic character was great looking, but I am interested in seeing what you can create for the poly limitations of FPSC. Cant wait to see what you can come up with.
Mr Love
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Posted: 8th Oct 2006 21:06
Screwed Over is wrong, FPSC dont handle medium-poly models..
Expected polys in a Character: 700-1500 if You dont want a very slow game!

I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Locrian
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Posted: 8th Oct 2006 22:21
Love, many of the stock FPSC figures are in the 2300 tri range( not polys.....poly=2 tri). Slow games can be controled very effectively anymore. The range thats kinda nice to shoot for 25k to 45k per scene. As long as you only used segments you could effectivly place more higher poly characters in the area. As long as your use of invisable walls and the like are in place. But since no one like an empty set 1k to 2 k chars are the norm. Any less then 1 k really compromises the character and the flexing of the texture that happens between the joints.

As for characters people would like to see , you people that are saying like spiders or other quadraped variations need to realize that these would intail all new animations and would be very costly in comparison to like bonds pack where the base was all the fpsc stock animations with a few extra ones tacked on the end with motion mixer in Max.

I model my own characters so I have no need to make any request but good luck on this Jonny.
Jonny Ree
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Posted: 8th Oct 2006 22:32 Edited at: 8th Oct 2006 22:36
Stamina: No worries, I can post some stuff. The first two I did about seven months ago. They are meant to be rather comical. They're both around 400 polygons (triangles) and uses a 256x256 texture.
To be honest these isnt the works I'm most proud of today, but its the only ones I've got with a lowpoly count.

First Creature:.
Concept:http://jonnyree.com/modelImages/cret01concept.jpg
Mesh:http://jonnyree.com/modelImages/cret01mesh.jpg
Texture:http://jonnyree.com/modelImages/cret01textures.jpg
Render:http://jonnyree.com/modelImages/cret01render.jpg

IdleAnim:http://jonnyree.com/movies/creature01/cret01idle.mov
WalkAnim:http://jonnyree.com/movies/creature01/cret01walk.mov

Secound Creature:.

Concept:http://jonnyree.com/modelImages/cret02concept.jpg
Mesh:http://jonnyree.com/modelImages/cret02mesh.jpg
Texture:http://jonnyree.com/modelImages/cret02textures.jpg
Render:http://jonnyree.com/modelImages/cret02render.jpg

IdleAnim:http://jonnyree.com/movies/creature02/cret02idle.mov
DeathAnim:http://jonnyree.com/movies/creature02/cret02death.mov
AttackAnim:http://jonnyree.com/movies/creature02/cret02attack.mov

Character:.
Then there is this which is a midpoly character I'm currently working on. 2560polygons (triangles)
concept(B):http://jonnyree.com/charSketches.jpg
mesh:http://jonnyree.com/mainCharMesh.jpg
head:http://jonnyree.com/theFace.jpg
texture(wip)http://stygius.com/meshTexture01.jpg

Thats a few of my works.

Mr Love:
hum, I'm sorry to hear that.. cause I was kinda hoping 1500-3000, as the plan was also to use the models in a portfolio.

Higgins:


*EDIT*
Locrian: Thanks for commenting. And for clearning things up. I must admit I'm a bit confused now as to what the actual polycount is. But I'm guessing from this that I can allow myself around 2000(tri)


Benjamin A
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Posted: 8th Oct 2006 23:32
I like the first creature! Btw, besides the spiders and scorpions a dragon as someone suggested would be cool also.

I love the character, he's perfect for a fantasy game!

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Stamina
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Posted: 8th Oct 2006 23:48
Nice work Jonny,,,thank you.
Locrian
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Posted: 9th Oct 2006 00:14
Jonny when I have time tonight I'll open up a few fpsc stock ones and give you a count on exactly what figure is at what count. That should give you plenty range. I personally don't go down to the 1k range but stay 1500-2200. They seem to do fine but again I'll let you know what FPSC uses and you can decide from there.
Benjamin A
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Posted: 9th Oct 2006 00:36
Here are the figures that may help you.....

FPSC stock media (scifi and ww2 characters): polycount ranges from 1000 through 2200 and vertices from 1200 through 6400.

Official Model Packs 1 & 4: polycount ranges from 1400 through 1800 and vertices around 4400-4600.

Murkymedia's actor pack: polycount around 2222 and vertices around 6600. Even though this may be the highest of all 3, it is actually the smoothest running character pack. Somehow these models have been designed to work very well with FPSC, much better then all the other ones around.

I've made an animated model once which had a polycount of 7200 and 3900 vertices and it still worked fine, even when putting up to 8 in one level, the player could see all 8 of them at once. But, it had a special written not to demanding script attached to it and that makes a difference also. Try doing that with the stock characters and you'll soon be having a game that won't run to well.

It's the combination of polycount/vertices and the script that influence the outcome. Often scripts added to control the characters, are way more demanding then the models themselve.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Zaibatsu
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Posted: 9th Oct 2006 01:04
I really love that first creature. It's so cool! see if you can get that working with FPSC with a mele atack!!

bond1
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Posted: 9th Oct 2006 02:11
Jonny Ree, nice work! I've seen your male character posted before somewhere, I can't remember (maybe CG Chat), very nice!

The highest triangle count for the characters I've done is 2046. I'd say anything less than 3000 is probably a good number to aim for right now.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Jonny Ree
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Posted: 10th Oct 2006 19:50
Thanks a lot for the information provided.
Locrian, Benjamin A and bond1: Thanks a lot for the numbers, they will come in handy.

Zaibatsu: Thanks for the nice comment.

Stamina:


Benjamin A
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Posted: 11th Oct 2006 20:03
You're welcome, looking forward to see some of your work ported to FPSC. If you need testing of your work in FPSC, don't hesitate to ask, I'd love do so.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Mr Love
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Posted: 11th Oct 2006 21:52
There is no problem with a 3000 poly Character as long as the Character are "alone" in sceen.. But You wont be able to use more than maybe 3 enemys before You got lag! I did use some 700 poly enemys in My game "Garage", thru the game I had 32fps when I was fighting a war against 10 enemys at the same time(!) Then I Changed them towards the basic 1500 poly Characters, then I courldnt get higher than 15fps! The difference dosnt seems so mutch, but it is.. But sometimes You wont need more enemys than 2-3 at the time.. But I like big battles Myself...

I want to see a FPSC Professional! And lets make it REALLY expensive this time......

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