iam using an master object of my grass that i then hide and have unchanged.
and then forward on so do i use the instancing command to clone the master one as the instanced copies can i scale in wich scale i want to get the illusion of various sizes of the grass instead of using multiple modells.
the instanced clones use alot less resources then ordinary modells.
here is the help text from dark basic pro that iam using as iam not as god programmer as you guys using c++.
but should work as well for c++ dark sdk.
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This command will create an instance copy of the object. Unlike CLONE OBJECT, this instance will share
most of the original objects data and be dependent on the original object remaining in existence to hold
such data. Instanced objects do have the ability to hide/show both their limbs and hide/show the object,
independent of the original object. This command is ideally suited to copying large numbers of primarily
static objects such as trees and rocks where the original model data is to remaing largely unchanged.
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and i hide the modells as fast as possible when they aint on screen.
i have only bin programming on and off with dark basic for aproximatly 2 years so my suggestion is probably stupid.
cheers