I have a scenario where the debugger shows the physics working perfectly - a board hanging from a rope, and swinging on a spherical joint. But in the application, the board is static! The rope is swinging, but the board sits there like it's not attached to the rope, but screwed to the wall.
Can anyone think of a legitimate scenario where this would happen? I haven't deleted and recreated the object, so it's not that it's become detached by doing this.
I've highlighted the board in the main scene and debugger with an orange highlight (remember the debugger is mirror image!).