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dark coder
20
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 9th Oct 2006 16:19
Since dp apparently factors wind resistance into its calcs, I had to scale down my objects quite a bit, I tried 10% to start with, all went fine only my terrain suddenley had no collision, after checking in the debugger it seems my collision mesh is totally off, I can only assume this is due to my terrain mesh`s limb being off center and dp not picking up on this, I've attached my project so you can test.

Hallowed are the ori.

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BatVink
Moderator
20
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Oct 2006 17:33
Maybe this command will fix your problems without having to scale everything...

phy set rigid body linear damping

...and also...

phy set rigid body angular damping



dark coder
20
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 9th Oct 2006 19:45
I tried it, while it seems better using values of 0, still it's nothing like its 100k mass counterpart, so currently I'm using dp`s default values(which are very high) and basing my other values like joint break values, which are multiplied from the objects mass.

Hallowed are the ori.

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