Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 9th Oct 2006 16:19
Since dp apparently factors wind resistance into its calcs, I had to scale down my objects quite a bit, I tried 10% to start with, all went fine only my terrain suddenley had no collision, after checking in the debugger it seems my collision mesh is totally off, I can only assume this is due to my terrain mesh`s limb being off center and dp not picking up on this, I've attached my project so you can test.

Hallowed are the ori.

Attachments

Login to view attachments
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Oct 2006 17:33
Maybe this command will fix your problems without having to scale everything...

phy set rigid body linear damping

...and also...

phy set rigid body angular damping



dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 9th Oct 2006 19:45
I tried it, while it seems better using values of 0, still it's nothing like its 100k mass counterpart, so currently I'm using dp`s default values(which are very high) and basing my other values like joint break values, which are multiplied from the objects mass.

Hallowed are the ori.

Login to post a reply

Server time is: 2024-11-24 14:44:48
Your offset time is: 2024-11-24 14:44:48