ya I guess
, my main problem comes from trying to do bullet code that orients to the vech. For some reason I am able to get the bullet to follow but its always at a 90 degree angle.
point object 3,object position x(2),object position y(2),object position z(2)
dist#=10.0 : high#=2.5 : angle#=object angle y(3)+90
If I remove the +90 the model is lined up with the bullets. but your seeing the side of the model. So I was able to rotate the model to face the way I wanted and got the bullets to do the same by doing this.
SHELL(T).Y_ANGLE = OBJECT ANGLE Y(2)+90
However when I'm in the range from -90 to 90 the bullets fire in the right direction. When I go out of this range the bullets just go in random directions, anyone have any ideas why?
However if do not use this and line it up, the vech stafes left to righ cause of wheel orientation.