Well, I thought about that for a while. You see, there will be tons of roman soldiers. I'm trying my best to keep the framerate as well as possible, while maintaining good graphics. If I were to add a cape and armor, the poly count would be higher than the limit I set. Anyways, you'll be looking at the roman soldier from far away... I could create a high poly version for cutscenes though
Thanks, any other?
EDIT: Thanks aticper.. but I thought the face was correctly scales because he's wearing a helmet... anyone else think the face is too big?