*edit*
okay i know i'm getting annyoing but in my new redone code i need to put a box or cylider around my object but it won't turn when i need it to. Here's the code.....i'm sure its just some simple mistake so maybe someone could help
sync on
sync rate 0
hide mouse
`make some interacting objects
make object cube 1,50 : Color object 1,RGB(000,255,000)
make object sphere 2,50 : Color object 2,RGB(255,000,000)
set object collision on 2
position object 2,130,0,0
set object collision to spheres 2
make object box 3,100,100,5 : Position object 3,0,0,150
color object 3,RGB(000,150,150)
`make limb
make object cylinder 9999,100
rotate object 9999,90,0,0
scale object 9999,50,500,50
make mesh from object 1,9999
add limb 1,1,1
delete object 9999
offset limb 1,1,0,0,250
delete mesh 1
make object cylinder 9998,100 : color object 9998,RGB(255,255,255)
scale object 9998,50,500,50
position camera 0,500,-500 : Point camera 0,0,0
DO
`object collision
if upkey()=1 then move object 1,1
if downkey()=1 then move object 1,-1
if leftkey()=1 then turn object left 1,.7
if rightkey()=1 then turn object right 1,.7
position object 9998, limb position x(1,1),limb position y(1,1),limb position z(1,1)
rotate object 9998,90,limb angle y(1,1), limb angle z(1,1)
if object collision(9998,2)
delete object 2
endif
sync
LOOP
if con is the opposite of pro, than is congress the opposite of progress?