like the title suggests...here is my code, very simple so why will it not turn to left and only turn right?
phy enable debug
phy start
autocam off
sync on
sync rate 60
load object "startframe.x",1
make object box 2,500,5,50
position object 2,0,-4,0
phy make rigid body static box 2
make object box 3,1,1,1
rotate limb 1,0,0,90,0
l3x#=limb position x(1,5)
l4x#=limb position x(1,2)
l6x#=limb position x(1,3)
l7x#=limb position x(1,4)
l3y#=limb position y(1,5)
l4y#=limb position y(1,2)
l6y#=limb position y(1,3)
l7y#=limb position y(1,4)
l3z#=limb position z(1,5)
l4z#=limb position z(1,2)
l6z#=limb position z(1,3)
l7z#=limb position z(1,4)
`remstart
make object sphere 4,2
position object 4,l6x#,l6y#,l6z#: rem RED
color object 4,rgb(255,0,0)
make object sphere 5,2
position object 5,l7x#,l7y#,l7z#: rem WHITE
make object sphere 6,2
position object 6,l4x#,l4y#,l4z#: rem BLUE
color object 6,rgb(0,0,255)
make object sphere 7,2
position object 7,l3x#,l3y#,l3z#: rem BLACK
color object 7,0
`remend
vw#=object size x(1)/2
vl#=object size z(1)
vh#=object size y(1)/2
position object 3,l7x#,l7y#,l7z#
`phy make rigid body dynamic box 3
color limb 1,5,rgb(255,0,0)
phy create vehicle 1
phy add vehicle body 1, vw#, vh#/2, vl#, 0.0, vh#/2, 0.0
phy add vehicle wheel 1, 4,l7x#,l7y#,l7z#, vh#, vh#, 0, 0
phy add vehicle wheel 1, 5,l3x#,l7y#,l3z#, vh#, vh#, 0, 0
phy add vehicle wheel 1, 2,l4x#,l7y#,l4z#, vh#, vh#, 1, 0
phy add vehicle wheel 1, 3,l6x#,l7y#,l6z#, vh#, vh#, 1, 0
phy set vehicle max motor 1, 400.0
phy set vehicle steering delta 1, 0.1
phy set vehicle max steering angle 1,.8
phy set vehicle suspension spring 1,1000
phy set vehicle auto 1,1
phy build vehicle 1
`phy make fixed joint 3,1,3
do
remstart
if downkey()=1 then phy set vehicle motor force 1,-400
if upkey()=1 then phy set vehicle motor force 1,400
if rightkey()=1 and turn# < .8
turn#=turn#+.2
endif
if leftkey()=1 and turn# > -.8
turn#=turn#-.2
endif
if leftkey()=0 and rightkey()=0 and abs(turn#) <> 0
if turn#<0 then turn#=turn#+.02
if turn#>0 then turn#=turn#-.02
if abs(turn#)< .02 then turn#=0
endif
phy set vehicle steering angle 1,turn#
remend
cx#=limb position x(1,6)
cy#=limb position y(1,6)
cz#=limb position z(1,6)
vx#=object position x(1)
vy#=object position y(1)
vz#=object position z(1)
position camera cx#,cy#,cz#
point camera vx#,vy#,vz#
set camera to object orientation 1
yrotate camera 90
pitch camera down 20
move camera -4
phy update
sync
loop