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3 Dimensional Chat / WIP almost done! 184K pic

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james1980
22
Years of Service
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Joined: 18th Sep 2002
Location:
Posted: 10th Oct 2006 06:11
i been away from my modeling since jan'06 and this my first in months.

its a a female ninja all i have to do is clean it up and add some ears and a texture, what do you guys think.

aiming for 1500 polys but might not get that low.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 10th Oct 2006 07:40
Thats a nice model man! Can't wait to see it properly textured.

RF
Deadly Shadow
19
Years of Service
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 12th Oct 2006 10:02
Nice modeling cant wait to see it finished, Kudos

Don't tell me what to do. Thats My job.
james1980
22
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Joined: 18th Sep 2002
Location:
Posted: 13th Oct 2006 01:21
Thanks.

my texture is gonna come later on because im gonna be busy but hope to finsh asap and when i do ill post it.
Manic
22
Years of Service
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 15th Oct 2006 14:11
nice style!

I don't have a sig, live with it.
Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 15th Oct 2006 19:25 Edited at: 15th Oct 2006 19:30
looks like a grid, the polyflow needs alot of work.

you can reduce the polycount and have actually more detail if you use the polys efficiently, right now they are just a bunch of squares, they need to be bended and folded to suit her anatomy.

it just looks like a bunch of tubes right now.

also the model almost has 2000 polys, it looks like the others that usually have that much except the facial detail is non existant or severely lacking.

my advice is to remove all of the wasted polys from the body, use the ones left to shape it up, and then rework the face.

Polyflow is of utmost importance.

heres an example, do you see how the edgeloops are rotated back and forth to excentuate her curves and the way that the human body is formed?



formerly KrazyJimmy

Prayers for rain...

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Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 15th Oct 2006 19:36 Edited at: 15th Oct 2006 19:38
if anyone has ever given you a reason to study the female anatomy it is now . why not? hahaha

so the sillouhette looks alright but everything in between is just not there.

also the neck is a bit long.



formerly KrazyJimmy

Prayers for rain...

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james1980
22
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Joined: 18th Sep 2002
Location:
Posted: 19th Oct 2006 04:53
i know what you mean Oddmind thats what i ment when i said im gonna clean it up. , but thanks for noticeing.

im going for a heavly clothed ninja just the parts that look like skin right now will be the only skin and the rest covered up, the poly flow won't change much though it just at the point of just being finshed connected so i got alot of useless polys, like the feet have about a million pollys alone lol.

and the face is just gonna be a texture not really needing one im makeing a mask as we speak might make eyes maybe because im makeing room for the weapons.

<a href=http://profile.xfire.com/virgosun><img src=http://miniprofile.xfire.com/bg/os/type/0/virgosun.png width=440 height=111></a>
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 19th Oct 2006 05:38
hey i see your avatar, im an FFXI er too.

MNK on caitsith. you?

I think this model will be great.

formerly KrazyJimmy

Prayers for rain...
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 19th Oct 2006 07:38
thats my dead character on ramuh rdm75 & war75, i quit like a year ago on FFXI but my character was erased.
so now im on sylph as a elvann aiming for rdm75 again just got my blm,whm sub out the V.dunes almost got rdm out of that horrible place

Quote: "I think this model will be great."

THX.

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