Hello,
You can make an object and all it's limbs into a single mesh. You have to reference the root object number when you do it.
Assuming you've already got some limbs attached to object 1:
make mesh from object 1,1
delete object 1
make object 1,1,0
delete mesh 1
You don't have to delete the original object, I just did it for efficiency assuming I don't need that object after I create the mesh.
The mesh is the vertex data that draws the wireframe of the object. It is not textured but the object created by
make object can be.
Enjoy your day.