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DarkBASIC Discussion / Merging limbs

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Message
Bob_42
19
Years of Service
User Offline
Joined: 15th Sep 2006
Location: Guernsey
Posted: 10th Oct 2006 23:10
is there a way of merging limbs into one?

e.g. i have an object with five limbs and i want to make it into one object with one limb, is that possible?

i know i can do that in most modelling programs, but i was just wandering if i could do it with darkbasic...

Latch
19
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 11th Oct 2006 04:05
Hello,

You can make an object and all it's limbs into a single mesh. You have to reference the root object number when you do it.

Assuming you've already got some limbs attached to object 1:



You don't have to delete the original object, I just did it for efficiency assuming I don't need that object after I create the mesh.

The mesh is the vertex data that draws the wireframe of the object. It is not textured but the object created by make object can be.

Enjoy your day.
Bob_42
19
Years of Service
User Offline
Joined: 15th Sep 2006
Location: Guernsey
Posted: 11th Oct 2006 16:09
ok cheers

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