thanks very much for the info, I hope it helps me, ( I`ve not ran it yet- so I dont fully how it will work )
what its for is a map editor, where 1 will be a wall, and 0 will be floor space ( ie player can move around on 0 values)
I have coded a simple prog to make the map from an array : map (x,y)
where X&Y are map co-ordinates, which will reurn a value, 0 for wall, 1 for wall, 2 for door, so on..
but I`ll also have a selection of textures, and also different floor types ( water, acid, sand - so on )
All of these will have a different value, so the text file to read may look more like this :
11111111 these would be co-ordiates, 0,0 top left, 7,4 bottm right
10010401
11211211
10902001
11111111
I`m sorry for the last one just looking like binary, it wasnt meant to be really - I coded a map a while ago, ( which I have lost ), and all the map data was held like this, but it was a massive task to create it all.
This is why I`m doing an editor
So what I really meant to ask is, can DBP read the value of a position in the text file , ie co-ordinate 5,1 =4
so then my code would place in the map the respective component, if you see what I mean.
Simon