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FPSC Classic Models and Media / A little UV mapping help required

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filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 11th Oct 2006 03:19
Sorry to ask this here, but I guess its related to models.

I use Milkshape for modelling and Lithunwrap for UV Mapping.
I had earlier made a UV map of a model and saved it as ms3d. But now I felt I could do a better job at it. I opened the (now uv mapped & textured) model in milkshape and deleted all the materials. I also opened the same model in Lithunwrap and deleted all the materials there.

Now starts the problem. Using milkshape, I made more groups (dividing the body parts into front and back for easier mapping). But when I open that model in Lithunwrap, it still shows me the earlier UV mapping I had done

Is there any way to reset the UV map? Or even delete it?
I need to discard the earlier mapping so that I can start afresh with my new groups.

Please do let me know,

thank you,

-filya

-- n00b at playing games...and now at making em too :p --
Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Oct 2006 04:29
Yes, Delete the texture.. It Isnt harder than that..


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 11th Oct 2006 18:01
ok...I managed to do it
just for info (in case someone comes across this)...just select the group once again and apply a UV map to it. The vertices all move back to how you want it.

thanks for the help Love...Mr. Love :p

-- n00b at playing games...and now at making em too :p --

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