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Newcomers DBPro Corner / Array count?

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Mistrel
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Posted: 11th Oct 2006 18:25
"array count(array())" and "array count(x)" seem to do the same thing. The documentation uses "ARRAY COUNT(Array Name(0))".

Is it necessary to use "x" in "array count(x)" at all?

http://3dfolio.com
Cave Man
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Posted: 11th Oct 2006 18:48 Edited at: 11th Oct 2006 18:49
No. Just do "array count(array())"

BatVink
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Posted: 11th Oct 2006 20:10
...and remember it's not actually the count. It's the highest element number, but arrays start at 0. So if array count() is 10, you have 11 elements.



Mistrel
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Posted: 11th Oct 2006 22:54
Why would this be useful to call on anything larger than a one-dimensional array?

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Profit
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Posted: 12th Oct 2006 00:08 Edited at: 12th Oct 2006 00:10
take this code for example



p.s. I'm not 100% sure that works, but I am 100% sure an elder could tell you this.

common people are walking in line.

Mitsu Fly Ride.
IanM
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Posted: 12th Oct 2006 22:02
No, that doesn't work, and it's not useful for multi-dimensional arrays. If it's needed and you can justify it, I could put something like this into a plugin.

Profit
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Posted: 12th Oct 2006 23:39
Sorry about that (I'm not a dbpro user).

common people are walking in line.

Mitsu Fly Ride.
Mr X
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Posted: 13th Oct 2006 20:35 Edited at: 13th Oct 2006 20:36
Quote: "Sorry about that (I'm not a dbpro user)."


Don't be, you tried to help.
Mistrel
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Posted: 13th Oct 2006 23:52
Quote: "No, that doesn't work, and it's not useful for multi-dimensional arrays. If it's needed and you can justify it, I could put something like this into a plugin."


I have some code here that works without it but it's more complicated than I would like. Every time I add new elements to a string array I have to +1 to another integer array so that I know how many strings there are for when I spit them out.

I wouldn't mind having a function to find the the number of elements in a multi-dimensional array. But I can't justify why I couldn't live without it other than, "it would be really nice".

http://3dfolio.com
IanM
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Posted: 14th Oct 2006 17:58
Well, it's fairly easy to do I guess and the array plugin needs to be updated for new ideas I've had (Ooh, suspense!), so I'll add this in too. Keep an eye on the utility plugin pack, as I'll be adding it there.

Grog Grueslayer
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Posted: 15th Oct 2006 02:15
You can use a simple for/next loop to look for the last element that has information.

Mistrel
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Posted: 15th Oct 2006 02:59 Edited at: 15th Oct 2006 02:59
Quote: "Well, it's fairly easy to do I guess and the array plugin needs to be updated for new ideas I've had (Ooh, suspense!), so I'll add this in too. Keep an eye on the utility plugin pack, as I'll be adding it there."


Better support for dynamic multi-dimensional arrays would be great, IanM.

http://3dfolio.com
IanM
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Posted: 15th Oct 2006 12:25
Ok, just let me know what you mean by 'Better support for ...' and I'll consider it.

Mistrel
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Posted: 15th Oct 2006 19:15 Edited at: 15th Oct 2006 19:21
I just found this and it would appear to be a very useful solution for a problem I've been having with array sizes:
http://forum.thegamecreators.com/?m=forum_view&t=38435&b=1

I can use global variables to keep track of how many elements are in each dimension of the aray and use var=var+1/-1, dim array(var1,var2), to resize them as needed.

A simpler method of changing the dimensions of multi-dimensional arrays by 1 without re-diming them would be nice, like a command to add to/remove from stack/queue for arrays larger than one dimension.

http://3dfolio.com
IanM
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Posted: 15th Oct 2006 23:15
Well, the new ARRAY COUNT function I've written would help.

This would add an extra row and column to an existing array:


It's a bit verbose, so I'm open to any suggestions.

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