hello all
As my project reached 1000 lines of code I thought it might be the time to post a WIP thread.
This project was inspired by the movie "Red October" which featured american and soviet submarines.
The project is planned to be a multiplayer game.
I guess there's not much to say as most things are pretty common sense (you have torpedos, sonar, nuclear missiles.. and maybe more "top secret" stuff I can come up with to spice things up".
I'm toying with the idea of making a CTF mode.. would it be cool?
there are two types of submarines: attack subs and nuclear subs.
Attack subs are small,fast and manuvarable but have relatively less fire power while nuclear subs are big and slow but are very powerfull (plus have the ability of fire nuclear missiles at other submarines!).
As you can see from the screenshot, the graphics isn't all that good. I would like some tips on how to make it better, what's lacking, what's not suppose to be there.. any comments are welcome
plus if there's any modeler/texture willing to help that would be excellent (there's not much needed.. just a model of a submarine)
Up until now I've been working very hard on the movement and collision aspects. A milestone was achieved today as both of these are completed!
I'm very proud of the collision system as it can predict where and when you will it the ground from the very second you start to move