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FPSC Classic Product Chat / DarkMATTER and FPSC

Author
Message
Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 12th Oct 2006 23:22
Can i use DarkMATTER in FPSC? If so do i have to do any tweaking? If so is there a tutorial around that can show me or is there someone who can teach me. Thank You!
P.S. I love Apollo

People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!
flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 12th Oct 2006 23:37 Edited at: 13th Oct 2006 02:40
I think that dark matter models are in 3ds. however, fpdc can only import .x models, so you would need to find some way to comvert them.

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 12th Oct 2006 23:42 Edited at: 12th Oct 2006 23:42
"fond dome"?

People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Oct 2006 23:43
Yeah why? Don't you undestalb Enflush?

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Lucifer
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location:
Posted: 12th Oct 2006 23:54
yes you can, darkmatter is both .x and .3ds, and fpsc can load .x.. but it isnt made for fpsc so you shouldnt buy it.



One is the lonliest number...
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 13th Oct 2006 00:22
Ive been around the forums for a little bit and I havent heard much positive results with the guys who have FPSC and Darkmatter... I know it comes in 3DS format and there is a converter on the forums that can convert them... I don't know about the .x format as I dont own a copy of Darkmatter myself...
But the package from my understanding was attended for DBPro but like any model out there if your determined enough you can convert it and build your fpe or fps file pending on its situation and import it to your fpsc and go through the trial and error deal...



Have you downloaded your CLiPs today.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 13th Oct 2006 02:39
DarkMATTER needs to be re rigged and steup with the FPSC animations, because they use a limb animation system instead of the standard FPSC bones.
flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 13th Oct 2006 02:41
sorry about the spelling mistakes, i cant spell when i tyrp fast, and i was in a rush. sorry 'bout that.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Oct 2006 15:02
ALSO:

as i remember DM 1 and 2 have different models for every animation.i dont own them,but ive heard of that.

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness

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