Jonno, I know you're upset because I knocked your cardboard cut out models, and that your natural reaction is to want revenge, so you come to my thread and post something a bit harsh, and that's cool I get get that, but I also feel I must respond to any criticism I feel is unjustified.
Quote: "Its square."
well, yes it is. It's supposed to be. If you look at many of my other posts or even the FOTF thread in the showcase you'll see I'm perfectly capable of modeing objects that are smooth/rounded. It's just that these are supposed to be angular.
Quote: "And the bullet is just a picture. Take example from Daniel Pokes gun. He made his bullets "real" and with depth."
I totally get this one, it's like... take example from my friend because he's much better than you! But if you think about it, on his 50. cal the bullets are visible the whole time, because they feed into the gun, the player needs to see that they are 3D.
On the assault rifle, the player sees the bullet for about 2 seconds, as he reloads. I really didn't see the point in wasting 12 polys and a bit of UV map space, to model a bullet that's on the screen for about 2 seconds. waste of time.
Anyway. Thanks to everyone else, I appreciate the comments.
peace.
butters