Quote: "I think you've used more polygons than you should have really"
Oh, i'm all aware of that, but the instructor for the class kept telling me to make it smoother and smoother so what can I do but to smooth the crap out of it.
Quote: "only thing i would say is the geometry is a little odd in some parts"
Are you talking about around the mouth, eyes and gills? Its that way cuz the mouth is inside the mesh and the gills are made so they can open and close when it breaths. Oh and also on the back there are some indents around the bones so i added them in there. The eyes are also seperate objects so i can aim them around with a locator in the video.
I do agree that it looks to dark, i think is mostly from the bump map and the fact that its only using default lighting on the render but i will have to figure that out later.
Thanks for the commets Crazy, Mucky Muck, and Seppuku. Maybey when the video is finished i'll post it for everyone, that is if the video turns out ok.