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FPSC Classic Models and Media / Simulated third person view

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Oct 2006 21:43
I thought a while back that there were several forum members that wanted a 3rd person POV option and I figured out how to do it.
I made a character and I made it a weapon.
Now unlike most weapons you can see the whole character on the screen giving you the sense of a third person POV.
The download contains the character/weapon "Feisty the Snowman".
To use,just unzip and place the folder in the gamecore\guns folder.
Then right click on the Player Start marker and pick Feisty as your weapon.
Then you walk around and smack people as Feisty the Snowman.
Pic:

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FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Oct 2006 21:45
Here is the download for you.

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Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 14th Oct 2006 22:02
odd choice of charcter... but thank you and good job.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
SUICID3
18
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 14th Oct 2006 22:26 Edited at: 14th Oct 2006 22:27
Quite good but you can tell its supposed to be an FPS but its probably the best you could do in FPSC,Thanks though.

Quote: "UNDER NO CIRCUMSTANCES ARE YOU ALLOWED TO:
Have any kind of fun once you are married.
Run with scissors or any other sharp object.
Disprespect your parents.
Drink and drive (Hey,it's aainst the law and a stupid thing to do).
SELL THIS IN ANY WAY SHAPE OR FORM.
Pour gasoline on yourself and light a match.
Drive blindfolded."


LOL

Your signature has been erased by a god.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 14th Oct 2006 22:31
LOL,im going to try it out right now

(Why a snow man?)

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
Juice
User Banned
Posted: 14th Oct 2006 22:39
nice, although it looks a bit close to the screen.
no offense.

Juice
User Banned
Posted: 14th Oct 2006 22:41 Edited at: 14th Oct 2006 23:21
Quote: "Pour gasoline on yourself and light a match."


Now why not?

Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 15th Oct 2006 00:50
LOL, I can't wait to try this!

Cut scenes
18
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 15th Oct 2006 01:01
Wow looks really cool! I have been trying to do this for awhile the same way you did it, my problem was polys though, with a gun and a char. Anyway this could lead to a huge advancement for fpsc, keep it up.

"People are easier to search when they're dead."--Captain Barbosa
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Oct 2006 01:50
Nice trick Fred. Thanks.

Quote: "Have any kind of fun once you are married.
"


Spending too much time on the computer again, Fred?

Best

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

s4real
VIP Member
18
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Joined: 22nd Jul 2006
Location:
Posted: 15th Oct 2006 03:13
Feisty the Snowman is def an original idea fredp.

Nice idea on how to get a 3rd person view keep up the good work.

Taken fpsc to its limits
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 15th Oct 2006 04:40
Yeah I had this idea too....cept I was going to try using the fpsc animations.....never got around to it. but very doable for a few of the animations....just would suck with like strafe and a bunch others...picking up stuff....ect.
Steam Assassin
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Joined: 21st Sep 2005
Location: behind you...
Posted: 15th Oct 2006 05:54
Brilliant!


I used to have one of those signs, but then realized how annoying it was...
pest456
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Location: Boarding school. (Australia)
Posted: 15th Oct 2006 09:13
Can the snowman hold weapons? This could be the begining of a Abram tank...(brainwave just hit me)

[url]under-chernobyl.tripod.com/home.html[/url]
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Oct 2006 20:39
No.The snowman itself is the weapon model.
If I would have made a gun for his hand then he would fire that weapon.
He just does a melee attack.

Zeppelin 37BDF
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Posted: 15th Oct 2006 22:42 Edited at: 15th Oct 2006 22:47
Hey FredP, Im working on a white ball flak object so our little friend Feisty the Snowman can throw balls of snow at his enemies.

Edit: Ok, maybe some explosive snowballs instead.

Smitho
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 15th Oct 2006 23:41
Good idea! Pretty simple, but if someone were to develop this in a different way, possibly using FPSC's default models, whats stopping this from evolving?

Errant AI
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Posted: 15th Oct 2006 23:56 Edited at: 15th Oct 2006 23:58
Quote: "whats stopping this from evolving?"


Lack of animation state calls through gunspec, I'd imagine. If the view was fairly close in and over-the shoulder, you could get around lack of speciffic HUD states for jumping, strafing, etc.

When you switched weapons, there would likely be a noticable hitch. When you pick up items, you'd go 1st person (no biggie really).

When you get up close to an NPC it would look awkward though if they were all scaled down, it might be passable. But still, it would have the sensation of one of those dudes on a foosball table.

Expectations. People would continually find stuff to complain about because of lack of knowledge about how the animation system is limited (Why doesn't he reach out to turn on a switch, etc).

Lastly, the people with the know-how or ability are likely busy with other things.

I think FredP made an excellent design decision by going with the snowman. I think i'll even download it and give it a whirl because it looks like a fun item. Thanks for the freebie
FredP
Retired Moderator
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Location: Indiana
Posted: 16th Oct 2006 00:13 Edited at: 16th Oct 2006 00:18
You're welcome,guys.
Nothing is stopping someone from using an FPSC or imported character to do something like this.
I originally started with a character and the FPSC skeleton.
But the skeleton didn't work too well for a weapon.
While it is great for characters,as Errant AI pointed out there are far less animations for a weapon and all of those joints in the skeleton were not necessary.
And the reson I made the snowman model is so I could distribute it.
The other model I am working with I can use in my games but it is not mine so I won't post it here.
The theory was simple and this gives people a starting point to make their own 3rd person view characters.
If you do use An FPSC character model or any other sort of biped for a weapon I highly recommend you make your own skeleton for it and animate it.
Zeppelin,
Let me know if you get the snowball flak working.

BTW another limitation I have run into is that FPSC only registers one firing animation.I can make more for a weapon but only one will actually cause damage.
I hope that somewhere down the line that TGC addresses this because this severely limits what one can do when making weapons.

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