To those who never had a typo in their life, speak now or forever shut their *censured*.
Anyway, like i said, this is a app. for you to make FPS games, side scrolling isn't possible, unless heavely edit the source code, but lets face it, to edit the source code, you need DBp and DBp knoladge, it's way cheaper and easier to make a full game in DBp that buying FPSC, DBp and pehaps 1 of the 2 books, learn it, edit the FPSC source, and then make the game in FPSC (by the time you learned DBp, are you going to a app. wich is really limited... and edit, when you can now make a way better game already?).
But in FPSC you can make games like FPS-RPG, for exemple like Morrowind (levels not that big, but the gameplay like it).
You can evan make it like a strategy game with the feels of FPS, nothing stops you to make games in FPS + other genger (RPG/Strategy/Puzzle/etc.)
Simulation isn't also made to be part of FPSC, you can remove the gravity to make kinda a space flight, but the atritions and such won't look realistic, and like before, to tweak it, you need go to source.
FredP said that we can have a charater has a weapon (so its still basically a weapon), but there are some cons. 1 of those is that if a NPC shoots you, but shoots for exemple top-right and your "char" is in the middle-center, you will get hurt (exemple ingame: you're char is lowered behind a crate, but you have a small part of the screen not covered by the crate, the npc shoots that part, there you're hurt, this is something about "players hitbox"), there are otehr cons, but i won't much say it, since i'm a FPS fan, not a 3º person fan, that so, i still didn't try to make a 3º person char in my game.
Finaly, FPSC renders everything on the level, it's 1 of the reasons we are limited to use less objects becouse of the lag...
Textures, like i said, i think it's limit is 512x512 (i had a typo before), you can use bigger ones, but, i think the game when its copiled, it will "fix" the image size to that one, perhaps it's me, but i checked lots of times and i have every settings on max before copiling (building) the game, and every texture has a lower resolution ingame after the build game...
Anyway, we have the fossils (with this word i don't inted to insult anyone, i'm actually congrating them for being here so long) in this forum to correct me (and other forum members) if we're rong, i can be here for some time, but not for that long, and yeah, while i'm buisier with my Oblivion mod and making evan more models to my game, i'm not surfing FPSC code and 100% possibilities.
And Les Horribles, don't need to use "expensive words", they don't make you smarter for using them...... *evil laugh*
Peace
My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.