Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Making physics objects move faster

Author
Message
Iain
20
Years of Service
User Offline
Joined: 17th Jun 2004
Location: UK
Posted: 16th Oct 2006 17:22
Hi, when objects are falling in my game they seem to fall too slowly and move too slowly, how can i speed this up?
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 16th Oct 2006 17:27
The command "phy set auto fixed timing" should help you out. Also, if your world scale is different from the DarkPhysics world scale, you need to scale your gravity up accordingly. I'm using a 10x scale, so my gravity is set to -98 instead of -9.8.


Come see the WIP!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Oct 2006 17:44 Edited at: 16th Oct 2006 17:45
Scaling is very important. Cash is probably at the limits of how much you can scale by, before things start going pear-shaped. I realised in one test that my scale was about 100 times too large, and no amount of messing around could create a realistic scenario.

As far as I can tell, 1 DB Pro unit is 1 metre. So my 30 unit cardboard box was actually 30 metres high



Login to post a reply

Server time is: 2024-11-24 14:29:41
Your offset time is: 2024-11-24 14:29:41