Quote: "Your going to need every cent you have learning lightwave."
Hardly; I've spent a total of $149 on Dan Ablan's Lightwave 9 courseware, which is 17+ hours of training with materials. It is an all encompassing project-based set of tutorials. Unlike many of the Caligari tutorials I have paid for, these come on DVDs and are pretty much uncompressed. I can actually understand what he's saying, and hear him clearly; and he doesn't start hitting keys without letting you know what he's doing. Caligari's courses are
way overpriced for what you get. You'd need to get Proteam to really use TS/GS to it's full capabilities; and that'll drain $1,000 out of your account. The only exception is Drew Clark's courses for GameSpace, those are excellent (and well-priced); unfortunately his last course (animation) couldn't be released do to problems with GameSpace's .X animation (something a $20 program called Milkshape, or Fragmotion can take care of). Conversely, there are many, many free tutorials on the Lightwave site alone; nevermind all the free tutorials (and hundreds of free plugins) to be found on the net.
Quote: "I've seen most of the haters in other forums, such as Carrara, bagging those products as well, so I don't think Caligari have got too much to worry about."
It's not about "hating"; it's about getting something done without having to use 4 or 5 different programs to do it. One of the main reasons I moved to Lightwave was because of GameSpace's instability, and insane undo "function". Since GameSpace 2 will be based off of TS7.5's architecture (assuming they actually start paying attention to the GameSpace crowd after releasing 7.5), the price will be substantial (even for upgraders). They will then find themselves competing with XSI:Foundation (at $500).
Quote: "Also, all of the big programs are way too tough for the relevant skill levels of most indi artists imo. I am very skeptical about whether going to a program like Lightwave is a good move."
Again; with some relevant courseware (that is well put together), you can get up to speed quite quickly. After going through only a few hours of Dan's courses, I was able to take my knowledge from TS/GS and start producing models right away; even learning lighting, rendering, and basic key-framing. I do agree (after messing with the demos of Max and Maya) that some of the other "big" names have a pretty big learning curve.
Quote: "Lightwave is on the way out, unless they pull some fancy moves in the next couple of years."
I don't know about you, but I don't have $2,000-$3,500 sitting around to buy Max or a basic version of Maya. Lightwave isn't on the way out, it's rebounding from the old developers taking of a few versions ago (creators of Modo; which is an excellent modeler/renderer). Lightwave's problem is it's marketing; they need to start giving away licenses to more studios, schools like Autodesk does.
Quote: "Gamespace has it's issues, but if you've already bought it, why not wait and see?"
I would agree with this, only so you can stay productive while learning Lightwave.
Quote: "I use Hex 2 for modelling ans texturing etc., which I got for 30 bucks"
Kicking myself for not grabbing it while it was that cheap.
Quote: "you could argue all day about these things, I guess."
Agreed.
I will say though, that if Caligari pulls it off with GS2; I'll be the first to admit I was wrong. I hope they do prove me wrong.
-Keith