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3 Dimensional Chat / Game Space 1.6

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sadsack
20
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Joined: 27th Nov 2003
Location: here
Posted: 17th Oct 2006 00:41
I hope I can do this here. I just got lightwave and will sell my Game Space 1.6 for $100.00. If you want it just email me.
renny
transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 17th Oct 2006 12:48
If I were you I'd hang on to it. Gamespace 2 may have much better, and easier, character animation tools than Lightwave currently has.

Also, you may not be able to transfer the license, but I imagine Caligari would work something out with you if you were civil.



Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 17th Oct 2006 18:01
You can transfer the license, that's no problem, I've done it and they had no problems with it at all. You just need to contact them about it, once you have someone who wants it.

Besides, I really doubt there's going to be a gameSpace 2 at all. Caligari has been very quit lately and the gameSpace website hasn't been updated for ages. gameSpace is just one of those Caligari products that couldn't deliver and couldn't cash in on lot's of the claims, very unfortunate.

If there will ever be a gameSpace 2, Caligari will have a hard time convincing most of us who used it before.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 17th Oct 2006 20:04
By the time Caligari decides to pay attention to GameSpace again, Lightwave animation tools will have been updated again (I wouldn't be surprised if Lightwave was close to version 10 by that time). I agree with Ben, they're going to have a tough time bringing people back in that have moved onto better programs (that would entail buying GS2; why would they want to pay for a program that may do the same thing that their current program does).

I'd say take the $100 you make from GS, and put it towards some good tutorial courses for Lightwave.

-Keith


transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 18th Oct 2006 08:16 Edited at: 18th Oct 2006 08:20
Your going to need every cent you have learning lightwave. Good luck (I mean that sincerely).

I don't think it matters whether Caligari can convince the disgruntled to buy the new version, as at the moment there is no competition in this price bracket.

I've seen most of the haters in other forums, such as Carrara, bagging those products as well, so I don't think Caligari have got too much to worry about.

Also, all of the big programs are way too tough for the relevant skill levels of most indi artists imo. I am very skeptical about whether going to a program like Lightwave is a good move.

If you were keen to buy into a power app, Max or Maya makes much more long-term sense. Lightwave is on the way out, unless they pull some fancy moves in the next couple of years.

Gamespace has it's issues, but if you've already bought it, why not wait and see? Truespace 7 is getting an upgrade soon, and it's character animation tools are going to be cool, by the looks of things.

At the moment I'm using poser 5 for character animation (the .bvh files go straight into fragmotion) which I got for free. It has (arguably) better character animation tools than Lightwave and you can now buy it for 20 bucks.

I use Hex 2 for modelling ans texturing etc., which I got for 30 bucks, currently $150. It's (arguably) a better modellor than Lightwave, execept for one annoying seam bug (no biggie).

I don't see the sense in spending this sort of money unless you have to, but you could argue all day about these things, I guess.

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 18th Oct 2006 15:14 Edited at: 18th Oct 2006 15:49
Quote: "Your going to need every cent you have learning lightwave."

Hardly; I've spent a total of $149 on Dan Ablan's Lightwave 9 courseware, which is 17+ hours of training with materials. It is an all encompassing project-based set of tutorials. Unlike many of the Caligari tutorials I have paid for, these come on DVDs and are pretty much uncompressed. I can actually understand what he's saying, and hear him clearly; and he doesn't start hitting keys without letting you know what he's doing. Caligari's courses are way overpriced for what you get. You'd need to get Proteam to really use TS/GS to it's full capabilities; and that'll drain $1,000 out of your account. The only exception is Drew Clark's courses for GameSpace, those are excellent (and well-priced); unfortunately his last course (animation) couldn't be released do to problems with GameSpace's .X animation (something a $20 program called Milkshape, or Fragmotion can take care of). Conversely, there are many, many free tutorials on the Lightwave site alone; nevermind all the free tutorials (and hundreds of free plugins) to be found on the net.

Quote: "I've seen most of the haters in other forums, such as Carrara, bagging those products as well, so I don't think Caligari have got too much to worry about."

It's not about "hating"; it's about getting something done without having to use 4 or 5 different programs to do it. One of the main reasons I moved to Lightwave was because of GameSpace's instability, and insane undo "function". Since GameSpace 2 will be based off of TS7.5's architecture (assuming they actually start paying attention to the GameSpace crowd after releasing 7.5), the price will be substantial (even for upgraders). They will then find themselves competing with XSI:Foundation (at $500).

Quote: "Also, all of the big programs are way too tough for the relevant skill levels of most indi artists imo. I am very skeptical about whether going to a program like Lightwave is a good move."

Again; with some relevant courseware (that is well put together), you can get up to speed quite quickly. After going through only a few hours of Dan's courses, I was able to take my knowledge from TS/GS and start producing models right away; even learning lighting, rendering, and basic key-framing. I do agree (after messing with the demos of Max and Maya) that some of the other "big" names have a pretty big learning curve.

Quote: "Lightwave is on the way out, unless they pull some fancy moves in the next couple of years."

I don't know about you, but I don't have $2,000-$3,500 sitting around to buy Max or a basic version of Maya. Lightwave isn't on the way out, it's rebounding from the old developers taking of a few versions ago (creators of Modo; which is an excellent modeler/renderer). Lightwave's problem is it's marketing; they need to start giving away licenses to more studios, schools like Autodesk does.

Quote: "Gamespace has it's issues, but if you've already bought it, why not wait and see?"

I would agree with this, only so you can stay productive while learning Lightwave.

Quote: "I use Hex 2 for modelling ans texturing etc., which I got for 30 bucks"

Kicking myself for not grabbing it while it was that cheap.

Quote: "you could argue all day about these things, I guess."

Agreed.

I will say though, that if Caligari pulls it off with GS2; I'll be the first to admit I was wrong. I hope they do prove me wrong.

-Keith


Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 18th Oct 2006 17:35
Quote: "I use Hex 2 for modelling ans texturing etc., which I got for 30 bucks, currently $150. It's (arguably) a better modellor than Lightwave, execept for one annoying seam bug (no biggie)."


A better modeller in the sense that its a modelling orientated and speed modelling app, Lightwave is an all round app, but still quite buggy. You could say its a better modeller the Cinema 4D or XSI, but in no means is a better app, comparing lightwave and Hexagon is like comparing Max and Zbrush, the fulfill differant purposes.

To me it sounds like this topic is a lightwave bash, but to be honest the 3 top must unstable apps I've used in 3D are as follows;

TrueSpace, GameSpace and Hexagon, don't get me wrong, they are good apps, I mean I use Hexagon regularly, but I've seen what lightwave can do and I think it is unfair to bring it down and superiorise GS over it.

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