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Program Announcements / Availiable from my web site...

Author
Message
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 20th Apr 2003 01:48
Degree - this calulates all the X, Y and Z positions for a complete circle. At the moment only horizontal circles are allowed.

There is also a serial I/O plug-in.
Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
UberTuba
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 20th Apr 2003 02:08
What?
are you telling us that uve remade the tan() function or what?

Life is a terminal disease.
You never survive it.
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 20th Apr 2003 02:48 Edited at: 20th Apr 2003 03:03
Nope. Try again...

I'll explain a bit more - Degree pre-calculates all 360degree positions for a (horizontal) circle, based on starting positions and the distance you want. Saves having to do it yourself, y'see...

You then specify which angle you want the X, Y and Z values from and then just position your object.

The following moves 36 cubes in and out whilst rotating them around a circle.



Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!

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