It's ok, I've got it sussed. Now I have the basic structure down, I can just add and improve tiles to make it look better.
` initialisation
sync on
hide mouse
set display mode 1024,768,16
load bitmap "tilebitmap.bmp",1
get image 1,0,0,640,640
delete bitmap 1
make matrix 1,640,128,100,20
prepare matrix texture 1,1,10,10
fill matrix 1,0,6
restore levelone
for z=0 to 19
for x=0 to 31
read tile
set matrix tile 1,x,z,tile
next x
next z
update matrix 1
do
position camera 97,120,64
point camera 97,0,64
wait 1000
for j=98 to 640
wait 1
position camera j,120,64
point camera j,0,64
next j
sync
loop
levelone:
data 4,3,4,4,4,3,3,4,3,4,4,3,4,4,4,3,3,4,3,4,4,3,4,4,4,3,3,4,3,4,4,4
data 3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4
data 4,3,4,4,4,3,3,4,3,4,4,3,4,4,4,3,3,4,3,4,4,3,4,4,4,3,3,4,3,4,3,4
data 3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,3,4,4,3,3,4,3
data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2
data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
data 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
data 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
data 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
data 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
data 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6