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FPSC Classic Models and Media / loading a biped in 3ds max?

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iGd
18
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Joined: 5th Dec 2005
Location:
Posted: 19th Oct 2006 02:37
hey guys.
I looked in the reference of 3ds max and still couldent figure out how to load up a biped file in 3ds max 8.
How would i go about loading one and applying it to a character?

thanks

International Game Development
bond1
19
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 19th Oct 2006 06:11
Go to my website, http://www.hyrumark.com/, browse to the downloads section, and look for the rigging tutorial.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
iGd
18
Years of Service
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Joined: 5th Dec 2005
Location:
Posted: 19th Oct 2006 06:19
thanks bond, ill check it out

International Game Development
iGd
18
Years of Service
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Joined: 5th Dec 2005
Location:
Posted: 19th Oct 2006 06:34
Oh and bond, in your tutorial when you scale,move,rotate that big triangle with the different axises come up when you click on a part of the model. how do i make that show up. i think i might have accidentaly hidden it

International Game Development
Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 19th Oct 2006 06:42
Hit "x"...and dont tell me you read the 3dmax documentation.
This isn't a 3dmax forum.......Look in your documentation.

Lucky for you I'm busy and my answers short.
iGd
18
Years of Service
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Joined: 5th Dec 2005
Location:
Posted: 19th Oct 2006 06:55
Thank you locrian.

International Game Development
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 19th Oct 2006 23:22
Quote: "Hit "x"..."


ha! that made me go crazy the first time, especially when i didnt know what i pressed, i think its something every user goes through (as Ive heard) where you frantically try to get the gizmo back


iGd
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 20th Oct 2006 17:13
hehe yeah.
when i got the program i accidentaly hit it and couldent get it back

International Game Development

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