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FPSC Classic Product Chat / Is anybody interested in a Milkshape weapon animation tutorial?

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FredP
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Posted: 19th Oct 2006 07:35
I am currently making one.If anyone is interested in it let me know.

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Darth Valtar
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Posted: 19th Oct 2006 08:16
We are always interested in on how to's and what nots when it comes down to the nitty gritty of weapon animation ! And yes,you picked the right program. Thank you sir.
Thraxas
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Posted: 19th Oct 2006 08:26
I would be interested in one... my friend made a couple of guns for me but he can't animate either... so this would help us both

'Dawn of the Fallen Angel' coming soon(ish)...
Luke314pi
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Posted: 19th Oct 2006 10:57
I have been really impressed with your Melee weapons, so if the tutorial touched on those I would be very interested!

DJ Professor K
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Posted: 19th Oct 2006 11:26
Since animation is the hardest of them all, bring it on.

I've noticed that some people in here become interested in modeling, so, the more tutorials, the better

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
FredP
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Posted: 19th Oct 2006 16:23
The tutorial at the moment is going to focus on making a handgun but I think adding some instructions to it for a melee weapon wouldn't be too hard.
It is actually easier in some ways to animate a melee weapon that it is to animate a firearm.
Right now the tutorial will show you how to animate a handgun with moving,firing and reload animations...the reload animation involving a clip coming out of the gun and being put back in.
In all fairness you can scrap the moving animation altogether.
If it is a small one that's ok but if it is too big it really screws things up.
There are also a variety of ways to deal with the reload animation...like moving the weapon offscreen and bringing it back again.
Right now I have the tutorial done to the point of where it shows how to place the joints and assign the vertices to the joints.
Sometime today or tomorrow at the latest (I hope...don't hold me to it.That's my best estimate...) I should have the animating part of it done.
While you can import your weapons into FPSC manually I recommend you use WCS or Weapon Creator when it is released.
It makes things a lot easier.
After you check out my tutorial on animating weapons (when it is done) I would suggest you check out Opposing Forces' tutorial on how to import a weapon into FPSC.
It is found in the models and media forum.
And don't feel too ad if you haven't figured out how to animate anything using Milkshape.
It took me quite a while.
Milkshape is a good program...once you figure out how to do something with it you have no problems...it's figuring out how to do it the first time that is a real pain.

Stamina
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Posted: 19th Oct 2006 16:45
I am more interested in how to make entites with milkshape that you can actually walk on without getting stuck half the time...lol
but this ones good too. Thanks
FredP
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Posted: 19th Oct 2006 16:51
I'll look into that I made a flat grass entity that works pretty good but there are segments out there that would be more efficient.
But I made a hill entity that works pretty good too and the hill is small so you can walk over it.
Milkshape's terrain maker kind of sucks and I have found it is easier for me to make mine from entities.

Stamina
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Posted: 19th Oct 2006 22:21
what I am specifically talking in nature to is making buildings that you can make and still be able to walk on any floor level in the building without getting stuck. I have had some success creating these, but in certain spots, in testing, the player will get stuck in spots.
Zaibatsu
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Posted: 20th Oct 2006 01:09 Edited at: 20th Oct 2006 01:10
Yes! Yes! make a tutorial. without a doubt.

EDIT: If anyone can guess where my new sig is from, I'll give them a theoretical pat on the back.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Robh22
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Posted: 20th Oct 2006 02:30
Lord yes! lol... I have not 1 clue as to how to use Milkshape or any other program that does the same.
Conjured Entertainment
AGK Developer
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Posted: 20th Oct 2006 03:20
I am interested in a Milkshape Tutorial.
Hope you make it 'MilkShape-Noob' friendly.

Looking forward to it FredP.


Don't forget to visit Conjured Entertainment
tschwarz
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Posted: 20th Oct 2006 03:31
Make that a Yes from me also.
FredP
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Posted: 20th Oct 2006 04:33
Quote: "Hope you make it 'MilkShape-Noob' friendly."


That is what I am trying to do.
I am trying to make it step by step with plenty of pics.
That is what is taking so long.

Silent Thunder
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Posted: 20th Oct 2006 04:58
ok, I would ove a milkshape animating tutorial, i just hope you make it within 30 days before my trial runs out.

FredP
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Posted: 20th Oct 2006 05:19
Buy it.
It is the best inexpensive software for making models IMO.
I hope to have the tutorial finished sometime this weekend.
Possibly tomorrow.I actually had to lay down and sleep and that set me back a few hours.

Seth Black
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Posted: 20th Oct 2006 05:54
FredP,

Greetings. My two cents is a hearty heck yes! This tutorial would be a huge boon to the community.

@Zaibatsu,

Hmmmn. Dunno. How about a hint?

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Zaibatsu
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Posted: 20th Oct 2006 06:23
Quote: "Zaibatsu,

Hmmmn. Dunno. How about a hint?
"


Its a cowboy movie. i believe it was made in the 60's.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Silent Thunder
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Posted: 20th Oct 2006 07:08
Quote: "Buy it."


I'm not good at modeling with it though, I just wanted to animate my guns I made from anim8or, that's all.

FredP
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Posted: 23rd Oct 2006 14:14
Seth Black
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Posted: 23rd Oct 2006 16:48
FredP,

Very cool. This will be a boon to the community. Your dedication and hard work is greatly appreciated.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
KeithC
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Posted: 23rd Oct 2006 19:08
Great work, Fred.


filya
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Posted: 23rd Oct 2006 21:40
Thanks for the tutorial Fred. Its very nice and explains everything well.

I dont know why, but I was kind of hoping you would explain how to import it into FPSC too.

-- n00b at playing games...and now at making em too :p --
Thraxas
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Posted: 24th Oct 2006 01:18
Thanks Fred this is just the sort of thing I needed... Your hard work is appreciated

'Dawn of the Fallen Angel' coming soon(ish)...
FredP
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Posted: 24th Oct 2006 08:42
You're welcome guys.
I save my guns as Milkshape files and I use Ultimate Unwrap 3D to texture them and convert them to .x.
Then I use WCS to import them into FPSC.

filya
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Posted: 24th Oct 2006 20:14
aaaah...WCS!! Too broke to buy any more stuff now

Got to have that $50 now!!
*pushes hard for 1st Prize in Oct contest*

-- n00b at playing games...and now at making em too :p --
KeithC
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Posted: 24th Oct 2006 20:43
Quote: "Got to have that $50 now!!
*pushes hard for 1st Prize in Oct contest*"

Not sure if Rich is going to be up for that, as we still haven't heard from him lately.

-Keith


FredP
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Posted: 24th Oct 2006 22:38
If you check with Bullshock he might donate a copy...or he might already have.
I know he has put ECS up as a prize.
I think Opposing Force did a weapon tutorial and you can find it in the models and media forum.

filya
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Posted: 25th Oct 2006 00:01
in any case $50 is kind of better than any pack (and I am sure all of it will go into buying something related to gaming )

Of now, the only thing I have bought is FPS Creator and Milkshape.

btw Keith, any news from Tyler yet? How long do you think I should wait before I choose a substitute prize?

-- n00b at playing games...and now at making em too :p --
FredP
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Posted: 25th Oct 2006 09:21
I'd choose a substitute prize if I were you.

filya
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Posted: 25th Oct 2006 22:23
Hmmm I guess too.
In that case, Model pack 1 and 2 both are out question, so I shall go for Jon's core pack.

Do I need to contact him directly?

-- n00b at playing games...and now at making em too :p --

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