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FPSC Classic Models and Media / L96A1 Sniper Rifle

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the ultimate gamer
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Posted: 20th Oct 2006 19:17 Edited at: 20th Oct 2006 21:21
I made a Sniper rifle that i could use in my game but I cant figure out how to import it into the game.

I have Animated it, Textured it and edited a gunspec file for it.
I have not made an ammo pick up, a gun pick up or a VWEAP file.

I am giving it away for free but if anyone can make it FPSC ready that would be great.

Thanks in advance.

*EDIT*

I forgot to mention that the back of the scope (where you look through) doesn't have a picture on it. i was gunna put a pic in there but i never found the time. I've had tons of school work to do.

hi

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Screwed Over
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Posted: 20th Oct 2006 19:29
a screenie would be nice...


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the ultimate gamer
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Posted: 20th Oct 2006 20:12
sorry 'bout that

here is a screeny

hi

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the ultimate gamer
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Posted: 20th Oct 2006 20:14
here one is in JPG

hi

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the ultimate gamer
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Posted: 20th Oct 2006 20:37
Can anyone make It FPSC ready for me?

hi
WuTang
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Posted: 20th Oct 2006 20:45
thats really good shame it aint fpsc ready id love it it was distributable when its finnishev very nice

Full Metal Wolf
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Posted: 20th Oct 2006 21:03
woah! thats nice work

Dont worry, take out the pumpgun
the ultimate gamer
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Posted: 20th Oct 2006 21:16
Thanks guys. I dont like the walk animation though. And I messed up on the reload. I forgot to put in a bone to have the clip come out so I had to work with what I had. Its not the best but i like it.
Im hoping that Butters or someone like that can come and get it FPSC ready for me so we can all use it.

hi
bob momento
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Posted: 20th Oct 2006 21:57
i started making it fpsc ready but my milkshape tutorial timed out so if u can make the milkshape file into a X file i can finish it for u

-Bobmomento

"Sharp like blades"
the ultimate gamer
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Posted: 20th Oct 2006 22:32
Ok Thanks!

Here is the X file it has the animations and all. O ya I forgot to change the sound file things on the gunspec but I know how to do that.

hi

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bob momento
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Posted: 20th Oct 2006 23:57
I'm having problems doing this so can someone pick this off were i left off? here is the file for what i have done so far. The only thing u need to do is add the sounds u wanted and change the png texture to a dds beacuse my dds converter couldn't convert it. also i don't know how to make it bigger so the gun looks really small so that is another problem. sorry that i couldn't finish it for u.

-Bobmomento

"Sharp like blades"

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Screwed Over
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Posted: 21st Oct 2006 00:55
i will gladly attempt to finish this, i will not be able to till tomorrow afternoon tho, because i am busy.


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the ultimate gamer
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Posted: 21st Oct 2006 01:22
ok thanks for trying bob. Ya i noticed that the milkshape X converter doesn't work very well and they always come out small.

That would be great but i think that I can get it from here Screwed over.

Does the 3DS to X converter convert animations along with the model? If it can then I can finish the gun and post it here.

hi
FredP
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Posted: 21st Oct 2006 01:41
I have had problems with the Milkshape .x exporter and animations.
I usually save the gun as a Milkshape file and then I use Ultimate Unwrap 3D to convert it to .x.
That is a nice looking gun.It's too bad I am backed up or I would make it FPSC ready.

axifer designs
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Posted: 21st Oct 2006 03:35
dude thats pretty good, just get someone to make a better texture. or,just metal brush it...

Order your custom designed website at axifer.com!
=ChrisB=
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Posted: 21st Oct 2006 04:06
Not too shabby. Looks a little plain though. the texture could use some sprucing up.
the ultimate gamer
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Posted: 21st Oct 2006 06:33
Thanks all!

Ya im not a major texture person. I fixed the size problem in milkshape. If you export with X files it scales it down by 10. So before you export just scale up.
I have all the files now i think but I can't set it as my starting weapon so I can't see how it looks in game. If anyone can make a better texture it would be greatly appreciated by all of us I'm sure.
I'm working on the weapon and ammo pickups. I'll probably have those done by tomorrow but i'm not making any promises.

hi
=ChrisB=
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Posted: 21st Oct 2006 06:40
I'll fix the texture tomarrow or sunday if you'd like.
the ultimate gamer
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Posted: 21st Oct 2006 06:43
ok thats cool. Heres the original texture map.

hi

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Screwed Over
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Posted: 21st Oct 2006 20:45
sorry, i cant convert the model file and keep the anims, and the model won't work in my version of fpsc sorry, however, i think (not sure) that adding a this code to the gunspec would fix the problem.



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Nue B
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Posted: 21st Oct 2006 21:51
screwed Over, scale goes in the .fpe file not the gunspec

Nue B. or not Nue B. That is the question.

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