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3 Dimensional Chat / I am having trouble exporting Blender model to Dark Basic Pro

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Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 21st Oct 2006 03:45 Edited at: 22nd Oct 2006 23:31
Yes, I have read through the sticky at the top

When I am exporting my animated model from blender my options are as follows-
Anim: Selected
Flip norm: Not Selected
Swap zy: Selected
Flip z: Selected
Speed: Not Selected
Then I have recalc.no selected and hit Export All

That's what it suggests in the sticky. As you have probably guessed, it didn't work for me. The model had its arms and legs in a jumble, and 0 frames. I tried other ways, and the result ranged from a "Could not load object" error message to a .x model which successfully was in the position of the first frame. I have DBP display the "total object frames" and it displays 0.

Alt-A (blender's animation preview) shows my model animating fine.

I looked through the .x file, I don't know the code for it, but on the very last line is the comment "end of root frame." I am certain the problem is in the model, not something I am doing with DBP. I have attached all the files for the model if it will help anyone help me.

Any suggestions?

P.S. It's my first real model using Blender; I know it's bad.

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 21st Oct 2006 05:38
Hey mate,

I havent used blender to dbpro for a while cause my dbpro wont upgrade past 5.1 so I uninstalled it. That may be a problem, that it doesnt work well with later upgrades.

Also, toy around with the export settings. What works for one model might not work for another(at a stretch lol)

I'll try to get dbpro to work and try importing this.

Your model looks fine, and should in theory work. Just try changing the export settings.

Sorry I couldnt be of any real help.

Oh and good looking model lol.

Regards,
greenlig

Blender3D - GIMP - WINXP - DBPro
Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 21st Oct 2006 18:51 Edited at: 22nd Oct 2006 23:31
Thanks for looking at it greenlig

I was trying to get it to export today and then realized that whichever frame I was looking at when I exported was the one which got exported.

I changed to pose mode and that seemed to solve this problem, but the object couldn't be loaded at all. I found this was because the light and camera were messing up the file when I hit export all, so I deleted them. The result is a mangled object, but at least it has 11 frames like it should.

Attached is the closest I have come to an animated demon model. If you make it loop object it twitches.

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Jerok
19
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Joined: 7th May 2005
Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 21st Oct 2006 19:49 Edited at: 21st Oct 2006 19:50
blenders controls never worked for me and i could never get the .x exporter to work so i switched to milkshape. in milkshape i encountered this same type of problem when i first exported my animated model(it was all jumbled up in dbp). try changing the lock root bone setting when expoting

edit: or was it that i was in aninmation mode i dont really remember
Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 22nd Oct 2006 23:35 Edited at: 24th Oct 2006 02:25
Quote: "try changing the lock root bone setting when expoting"


I'm not not experienced with modeling, so I don't know what this means or how it can be done. Do you know if I can do this with Blender? I don't plan on buying milkshape because I can get everything to work in Blender except for this problem I am having with exporting animated models.

Next I'm going to try exporting an animated model in which every frame is the same, just to see what happens. I have to do homework right now though.

Edit: Even a model with bones attached to it that does not have the bones moved from there original positions and has no frames appears mangled (and has faces facing the wrong way.)

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