Has anyone else noticed a big problem with the DBPro version of the CollideSprites program from the Beginner's Guide to DarkBASIC Programming? Mainly...that the actual collisions occur very sporadically? I ran the DBClassic version on my system without any problems, and almost all the collisions were caught, but on the DBPro version (much faster), it looked like the program was only checking for collisions every 1-2 seconds. All other times, the sprites were overlapping. Has anyone else noticed this?
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