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FPSC Classic Product Chat / multiplayer question

Author
Message
webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 21st Oct 2006 18:06
hello why cant i have big weapons in multiplayer?

if i can how can i get them to work.

many thanks.
Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 21st Oct 2006 18:52
you may want to be more specific about "big weapons"

you cannot use grenades or bazooka type things in multiplayer. don't complain. don't argue. live with it.

you can use big weapons such as the vikers from the sci-fi group.

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
Darth Vad3r
19
Years of Service
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Joined: 15th Jul 2005
Location:
Posted: 22nd Oct 2006 00:09
Yes, Define "Big Weapons"

AlanC
18
Years of Service
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 22nd Oct 2006 01:24
He means Rocket Launchers, and Grenades I think. And I really don't know why lol.

hhmmmmm........ hi
rabid rabbit
19
Years of Service
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Joined: 28th Aug 2005
Location:
Posted: 22nd Oct 2006 05:26
You can't use Rockets and Grenades 'cause they require physics, and it would kill bandwidth on multiplayer sending physics info between computers

Watch out, this bunny bites...
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 23rd Oct 2006 01:44
yea, no flak is allowed in multiplayer

webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 2nd Nov 2006 11:17
well i dont want to live with it i want to know how i can get grenades to work every multiplayer these days has got grenades ie medal of honour call of duty things like this bandwidth isnt a prob these days and its a lame excuse this product needs to be able to use all things in single player in mutliplayer come on guys get real,i wanted to do a world war 2 style but now i might aswell not bother because everyone want big wepons in multiplayer thats what makes multiplayer so cool and has the biggest following,single player games are going to be a thing of the past most games in future will be multiplayer only so come on pull your fingers out and lets get working on it.
webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 2nd Nov 2006 11:20
ohhps where is the code that stops the grenades from being used in multiplayer is it this simple or would the fpscreator need reprogramming to make it happen????????????????
webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 2nd Nov 2006 11:23
i take from the other answears nobody plays quake multiplayer on here then come on every game has huge weapons on multiplayer.

come on sort yourselves out lets make it be able like the best games out there.
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 2nd Nov 2006 15:12 Edited at: 2nd Nov 2006 15:14
why did you just triple post?

webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 2nd Nov 2006 23:14
how about somw real answears to my question???
Doughboy
18
Years of Service
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Joined: 27th Dec 2005
Location: Canada
Posted: 2nd Nov 2006 23:16
Someone already answered your question:

"You can't use Rockets and Grenades 'cause they require physics, and it would kill bandwidth on multiplayer sending physics info between computers"
webhead
19
Years of Service
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Joined: 17th Nov 2004
Location:
Posted: 4th Nov 2006 21:38
your talking rubbish
filya
18
Years of Service
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Joined: 23rd Aug 2006
Location: USA
Posted: 4th Nov 2006 22:56
why do I get a feeling I am going to get a T shirt here.

-- n00b at playing games...and now at making em too :p --
Bill Shat
17
Years of Service
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Joined: 7th Nov 2006
Location:
Posted: 10th Dec 2006 02:05
- I W4n7 70 83 4b13 70 uz3 big gunz in mu17ip1ay3r PLZ PLZ PLZ

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